forked from StrafesNET/strafe-client
model_id is usize + PhysicsModels struct
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f929a61ac4
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d832004e03
@ -12,12 +12,12 @@ use crate::aabb::Aabb;
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#[derive(Default)]
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pub struct BvhNode{
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children:Vec<Self>,
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models:Vec<u32>,
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models:Vec<usize>,
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aabb:Aabb,
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}
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impl BvhNode{
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pub fn the_tester<F:FnMut(u32)>(&self,aabb:&Aabb,f:&mut F){
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pub fn the_tester<F:FnMut(usize)>(&self,aabb:&Aabb,f:&mut F){
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for &model in &self.models{
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f(model);
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}
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@ -37,7 +37,7 @@ fn generate_bvh_node(boxen:Vec<(usize,Aabb)>)->BvhNode{
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let n=boxen.len();
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if n<20{
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let mut aabb=Aabb::default();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0 as u32}).collect();
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let models=boxen.into_iter().map(|b|{aabb.join(&b.1);b.0}).collect();
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BvhNode{
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children:Vec::new(),
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models,
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24
src/model.rs
24
src/model.rs
@ -50,27 +50,19 @@ pub struct IndexedModelInstances{
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}
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//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
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pub struct ModeDescription{
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pub start:u32,//start=model_id
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pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
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pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
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pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
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pub start:usize,//start=model_id
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pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
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pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
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pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
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pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
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pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
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}
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impl ModeDescription{
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
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if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
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self.spawns.get(spawn)
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}else{
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None
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}
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}
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pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
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if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
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self.ordered_checkpoints.get(checkpoint)
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}else{
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None
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
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self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
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}
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pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
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self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
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}
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}
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pub enum TempIndexedAttributes{
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@ -130,7 +130,7 @@ struct WalkState{
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impl WalkEnum{
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//args going crazy
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//(walk_enum,body.acceleration)=with_target_velocity();
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fn with_target_velocity(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(WalkEnum,Planar64Vec3){
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fn with_target_velocity(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(WalkEnum,Planar64Vec3){
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touching.constrain_velocity(models,&mut velocity);
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let mut target_diff=velocity-body.velocity;
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//remove normal component
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@ -156,14 +156,14 @@ impl WalkEnum{
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}
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}
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impl WalkState{
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fn ground(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3)->(Self,Planar64Vec3){
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fn ground(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,velocity:Planar64Vec3)->(Self,Planar64Vec3){
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let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,&Planar64Vec3::Y);
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(Self{
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state:walk_enum,
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normal:Planar64Vec3::Y,
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},a)
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}
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fn ladder(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(Self,Planar64Vec3){
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fn ladder(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&PhysicsModels,velocity:Planar64Vec3,normal:&Planar64Vec3)->(Self,Planar64Vec3){
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let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,normal);
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(Self{
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state:walk_enum,
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@ -199,6 +199,36 @@ impl Default for Modes{
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}
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}
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struct PhysicsModels{
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models:Vec<ModelPhysics>,
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model_id_from_wormhole_id:std::collections::HashMap::<u32,usize>,
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}
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impl PhysicsModels{
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fn clear(&mut self){
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self.models.clear();
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self.model_id_from_wormhole_id.clear();
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}
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fn get(&self,i:usize)->Option<&ModelPhysics>{
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self.models.get(i)
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}
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fn get_wormhole_model(&self,wormhole_id:u32)->Option<&ModelPhysics>{
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self.models.get(*self.model_id_from_wormhole_id.get(&wormhole_id)?)
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}
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fn push(&mut self,model:ModelPhysics)->usize{
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let model_id=self.models.len();
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self.models.push(model);
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model_id
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}
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}
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impl Default for PhysicsModels{
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fn default() -> Self {
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Self{
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models:Vec::new(),
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model_id_from_wormhole_id:std::collections::HashMap::new(),
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}
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}
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}
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#[derive(Clone)]
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pub struct PhysicsCamera {
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offset: Planar64Vec3,
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@ -537,7 +567,7 @@ pub struct PhysicsState{
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controls:u32,
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move_state:MoveState,
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//all models
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models:Vec<ModelPhysics>,
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models:PhysicsModels,
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bvh:crate::bvh::BvhNode,
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modes:Modes,
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@ -617,43 +647,43 @@ impl ModelPhysics {
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#[derive(Debug,Clone,Eq,Hash,PartialEq)]
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pub struct RelativeCollision {
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face:TreyMeshFace,//just an id
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model: u32,//using id to avoid lifetimes
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model:usize,//using id to avoid lifetimes
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}
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impl RelativeCollision {
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pub fn model<'a>(&self,models:&'a Vec<ModelPhysics>)->Option<&'a ModelPhysics>{
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models.get(self.model as usize)
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fn model<'a>(&self,models:&'a PhysicsModels)->Option<&'a ModelPhysics>{
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models.get(self.model)
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}
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// pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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// return self.model(models).unwrap().face_mesh(self.face).clone()
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// }
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> Planar64Vec3 {
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fn normal(&self,models:&PhysicsModels) -> Planar64Vec3 {
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return self.model(models).unwrap().face_normal(self.face)
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}
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}
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struct TouchingState{
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contacts:std::collections::HashMap::<u32,RelativeCollision>,
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intersects:std::collections::HashMap::<u32,RelativeCollision>,
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contacts:std::collections::HashMap::<usize,RelativeCollision>,
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intersects:std::collections::HashMap::<usize,RelativeCollision>,
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}
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impl TouchingState{
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fn clear(&mut self){
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self.contacts.clear();
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self.intersects.clear();
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}
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fn insert_contact(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
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fn insert_contact(&mut self,model_id:usize,collision:RelativeCollision)->Option<RelativeCollision>{
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self.contacts.insert(model_id,collision)
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}
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fn remove_contact(&mut self,model_id:u32)->Option<RelativeCollision>{
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fn remove_contact(&mut self,model_id:usize)->Option<RelativeCollision>{
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self.contacts.remove(&model_id)
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}
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fn insert_intersect(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
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fn insert_intersect(&mut self,model_id:usize,collision:RelativeCollision)->Option<RelativeCollision>{
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self.intersects.insert(model_id,collision)
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}
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fn remove_intersect(&mut self,model_id:u32)->Option<RelativeCollision>{
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fn remove_intersect(&mut self,model_id:usize)->Option<RelativeCollision>{
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self.intersects.remove(&model_id)
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}
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fn constrain_velocity(&self,models:&Vec<ModelPhysics>,velocity:&mut Planar64Vec3){
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fn constrain_velocity(&self,models:&PhysicsModels,velocity:&mut Planar64Vec3){
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for (_,contact) in &self.contacts {
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let n=contact.normal(models);
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let d=velocity.dot(n);
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@ -662,7 +692,7 @@ impl TouchingState{
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}
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}
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}
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fn constrain_acceleration(&self,models:&Vec<ModelPhysics>,acceleration:&mut Planar64Vec3){
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fn constrain_acceleration(&self,models:&PhysicsModels,acceleration:&mut Planar64Vec3){
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for (_,contact) in &self.contacts {
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let n=contact.normal(models);
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let d=acceleration.dot(n);
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@ -718,7 +748,7 @@ impl Default for PhysicsState{
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time: Time::ZERO,
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style:StyleModifiers::default(),
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touching:TouchingState::default(),
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models: Vec::new(),
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models:PhysicsModels::default(),
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bvh:crate::bvh::BvhNode::default(),
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move_state: MoveState::Air,
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camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
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@ -841,8 +871,7 @@ impl PhysicsState {
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//make aabb and run vertices to get realistic bounds
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for model_instance in &model.instances{
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if let Some(model_physics)=ModelPhysics::from_model(model,model_instance){
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let model_id=self.models.len() as u32;
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self.models.push(model_physics);
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let model_id=self.models.push(model_physics) as u32;
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for attr in &model_instance.temp_indexing{
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match attr{
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crate::model::TempIndexedAttributes::Start{mode_id}=>starts.push((*mode_id,model_id)),
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@ -854,7 +883,7 @@ impl PhysicsState {
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}
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}
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}
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self.bvh=crate::bvh::generate_bvh(self.models.iter().map(|m|m.mesh().clone()).collect());
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self.bvh=crate::bvh::generate_bvh(self.models.models.iter().map(|m|m.mesh().clone()).collect());
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//I don't wanna write structs for temporary structures
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//this code builds ModeDescriptions from the unsorted lists at the top of the function
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starts.sort_by_key(|tup|tup.0);
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@ -894,15 +923,15 @@ impl PhysicsState {
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let mut eshmep1=std::collections::HashMap::new();
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let mut eshmep2=std::collections::HashMap::new();
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crate::model::ModeDescription{
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start:tup.0,
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spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
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ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
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unordered_checkpoints:tup.3,
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start:tup.0 as usize,
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spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1 as usize}).collect(),
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ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1 as usize}).collect(),
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unordered_checkpoints:tup.3.into_iter().map(|v|v as usize).collect(),
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spawn_from_stage_id:eshmep1,
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ordered_checkpoint_from_checkpoint_id:eshmep2,
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}
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}).collect());
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println!("Physics Objects: {}",self.models.len());
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println!("Physics Objects: {}",self.models.models.len());
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}
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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@ -1165,9 +1194,9 @@ impl PhysicsState {
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}
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None
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}
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fn predict_collision_start(&self,time:Time,time_limit:Time,model_id:u32) -> Option<TimedInstruction<PhysicsInstruction>> {
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fn predict_collision_start(&self,time:Time,time_limit:Time,model_id:usize) -> Option<TimedInstruction<PhysicsInstruction>> {
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let mesh0=self.mesh();
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let mesh1=self.models.get(model_id as usize).unwrap().mesh();
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let mesh1=self.models.get(model_id).unwrap().mesh();
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let (p,v,a,body_time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time);
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//find best t
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let mut best_time=time_limit;
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@ -1322,7 +1351,7 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
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//touching.recalculate(body);
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}
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fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&Vec<ModelPhysics>,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body)->Option<MoveState>{
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fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body)->Option<MoveState>{
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match teleport_behaviour{
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Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
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if stage_element.force||game.stage_id<stage_element.stage_id{
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