diff --git a/lib/rbx_loader/src/primitives.rs b/lib/rbx_loader/src/primitives.rs
index 8dbb7ac0..f5e0132b 100644
--- a/lib/rbx_loader/src/primitives.rs
+++ b/lib/rbx_loader/src/primitives.rs
@@ -51,22 +51,6 @@ pub enum WedgeFace{
 	Left,
 	Bottom,
 }
-const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
-	vec3::int( 1, 0, 0),//Wedge::Right
-	vec3::int( 0, 1,-1),//Wedge::TopFront
-	vec3::int( 0, 0, 1),//Wedge::Back
-	vec3::int(-1, 0, 0),//Wedge::Left
-	vec3::int( 0,-1, 0),//Wedge::Bottom
-];
-/*
-local cornerWedgeVerticies = {
-	Vector3.new(-1/2,-1/2,-1/2),7
-	Vector3.new(-1/2,-1/2, 1/2),0
-	Vector3.new( 1/2,-1/2,-1/2),6
-	Vector3.new( 1/2,-1/2, 1/2),1
-	Vector3.new( 1/2, 1/2,-1/2),5
-}
-*/
 #[derive(Hash,PartialEq,Eq)]
 pub enum CornerWedgeFace{
 	Right,
@@ -75,13 +59,6 @@ pub enum CornerWedgeFace{
 	Bottom,
 	Front,
 }
-const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
-	vec3::int( 1, 0, 0),//CornerWedge::Right
-	vec3::int( 0, 1, 1),//CornerWedge::BackTop
-	vec3::int(-1, 1, 0),//CornerWedge::LeftTop
-	vec3::int( 0,-1, 0),//CornerWedge::Bottom
-	vec3::int( 0, 0,-1),//CornerWedge::Front
-];
 #[derive(Default)]
 pub struct CubeFaceDescription([Option<FaceDescription>;6]);
 impl CubeFaceDescription{
@@ -92,16 +69,6 @@ impl CubeFaceDescription{
 		self.0.into_iter().enumerate().filter_map(|(i,v)|v.map(|u|(i,u)))
 	}
 }
-pub fn unit_cube(render:RenderConfigId)->Mesh{
-	let mut t=CubeFaceDescription::default();
-	t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
-	t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
-	t.insert(CubeFace::Back,FaceDescription::new_with_render_id(render));
-	t.insert(CubeFace::Left,FaceDescription::new_with_render_id(render));
-	t.insert(CubeFace::Bottom,FaceDescription::new_with_render_id(render));
-	t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
-	generate_partial_unit_cube(t)
-}
 #[derive(Default)]
 pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
 impl WedgeFaceDescription{
@@ -112,15 +79,6 @@ impl WedgeFaceDescription{
 		self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
 	}
 }
-// pub fn unit_wedge(render:RenderConfigId)->Mesh{
-// 	let mut t=WedgeFaceDescription::default();
-// 	t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
-// 	t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
-// 	t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
-// 	t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
-// 	t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
-// 	generate_partial_unit_wedge(t)
-// }
 #[derive(Default)]
 pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
 impl CornerWedgeFaceDescription{
@@ -131,15 +89,6 @@ impl CornerWedgeFaceDescription{
 		self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
 	}
 }
-// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
-// 	let mut t=CornerWedgeFaceDescription::default();
-// 	t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
-// 	t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
-// 	t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
-// 	t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
-// 	t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
-// 	generate_partial_unit_cornerwedge(t)
-// }
 
 #[derive(Clone)]
 pub struct FaceDescription{
@@ -314,6 +263,13 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
 			[6,2,4],
 		],
 	];
+	const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
+		vec3::int( 1, 0, 0),//Wedge::Right
+		vec3::int( 0, 1,-1),//Wedge::TopFront
+		vec3::int( 0, 0, 1),//Wedge::Back
+		vec3::int(-1, 0, 0),//Wedge::Left
+		vec3::int( 0,-1, 0),//Wedge::Bottom
+	];
 	let mut generated_pos=Vec::new();
 	let mut generated_tex=Vec::new();
 	let mut generated_normal=Vec::new();
@@ -425,6 +381,13 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
 			[7,2,4],
 		],
 	];
+	const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
+		vec3::int( 1, 0, 0),//CornerWedge::Right
+		vec3::int( 0, 1, 1),//CornerWedge::BackTop
+		vec3::int(-1, 1, 0),//CornerWedge::LeftTop
+		vec3::int( 0,-1, 0),//CornerWedge::Bottom
+		vec3::int( 0, 0,-1),//CornerWedge::Front
+	];
 	let mut generated_pos=Vec::new();
 	let mut generated_tex=Vec::new();
 	let mut generated_normal=Vec::new();