use compat_worker

This commit is contained in:
Quaternions 2023-10-24 19:09:47 -07:00
parent 8113ede3e0
commit b7844bb308

View File

@ -20,11 +20,11 @@ pub enum InputInstruction {
//to be 1 instruction ahead to generate the next state for interpolation.
}
pub fn new(physics:crate::physics::PhysicsState,graphics_worker:crate::worker::INWorker<crate::graphics::GraphicsInstruction>)->crate::worker::QNWorker<TimedInstruction<InputInstruction>>{
pub fn new(physics:crate::physics::PhysicsState,graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::GraphicsInstruction>)->crate::compat_worker::QNWorker<TimedInstruction<InputInstruction>>{
let mut mouse_blocking=true;
let mut last_mouse_time=physics.next_mouse.time;
let mut timeline=std::collections::VecDeque::new();
crate::worker::QNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
let mut render=false;
if if let Some(phys_input)=match ins.instruction{
InputInstruction::MoveMouse(m)=>{