forked from StrafesNET/strafe-client
work
This commit is contained in:
parent
657e5dff7f
commit
b5a0cf7045
@ -85,6 +85,14 @@ impl GraphicsCamera{
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raw
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}
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}
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impl std::default::Default for GraphicsCamera{
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fn default()->Self{
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Self{
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screen_size:glam::UVec2::ONE,
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fov:glam::Vec2::ONE,
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}
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}
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}
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pub struct GraphicsState{
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pipelines: GraphicsPipelines,
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@ -128,7 +136,7 @@ impl GraphicsState{
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pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
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self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
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pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){
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//generate texture view per texture
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//idk how to do this gooder lol
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@ -448,7 +456,7 @@ impl GraphicsState{
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//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
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let mut model_count=0;
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let mut instance_count=0;
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let uniform_buffer_binding_size=crate::graphics_context::required_limits().max_uniform_buffer_binding_size as usize;
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let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
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let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
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self.models.reserve(models.len());
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for model in models.into_iter() {
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@ -521,7 +529,7 @@ impl GraphicsState{
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println!("Graphics Instances: {}",instance_count);
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}
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pub fn init(
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pub fn new(
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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config:&wgpu::SurfaceConfiguration,
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@ -807,14 +815,8 @@ impl GraphicsState{
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multiview: None,
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});
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let mut physics = crate::physics::PhysicsState::default();
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physics.load_user_settings(&user_settings);
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let screen_size=glam::uvec2(config.width,config.height);
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let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&crate::physics::MouseState::default()));
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let camera=GraphicsCamera::default();
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let camera_uniforms = camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,crate::integer::Time::ZERO));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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@ -883,8 +885,9 @@ impl GraphicsState{
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view:&wgpu::TextureView,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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predicted_time:crate::integer::Time,
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physics_output:crate::physics::PhysicsOutputState,
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predicted_time:crate::integer::Time,
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mouse_pos:glam::IVec2,
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) {
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//TODO: use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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@ -892,7 +895,7 @@ impl GraphicsState{
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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// update rotation
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let camera_uniforms = self.camera.to_uniform_data(physics_output.extrapolate(self.global_mouse.lock().clone(),predicted_time));
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let camera_uniforms = self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
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self.staging_belt
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.write_buffer(
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&mut encoder,
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@ -1,7 +1,8 @@
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#[derive(Clone)]
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pub enum GraphicsInstruction{
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Render(crate::physics::PhysicsOutputState,crate::integer::Time),
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pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,crate::integer::Time,glam::IVec2),
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//UpdateModel(crate::graphics::ModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>),
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}
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//Ideally the graphics thread worker description is:
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@ -14,19 +15,25 @@ WorkerDescription{
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//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
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pub fn new(
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graphics:crate::graphics::GraphicsState,
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surface:&wgpu::Surface,
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mut graphics:crate::graphics::GraphicsState,
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mut config:wgpu::SurfaceConfiguration,
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surface:wgpu::Surface,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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)->crate::worker::INWorker<GraphicsInstruction>{
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crate::worker::INWorker::new(a,move |ins:GraphicsInstruction|{
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)->crate::compat_worker::INWorker<Instruction>{
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crate::compat_worker::INWorker::new(move |ins:Instruction|{
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match ins{
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GraphicsInstruction::Render(physics_output,predicted_time)=>{
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Instruction::Resize(size)=>{
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config.width=size.width.max(1);
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config.height=size.height.max(1);
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surface.configure(device,&config);
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}
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Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
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//this has to go deeper somehow
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let frame=match surface.get_current_texture(){
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Ok(frame)=>frame,
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Err(_)=>{
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surface.configure(device,config);
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surface.configure(device,&config);
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surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!")
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@ -37,7 +44,7 @@ pub fn new(
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..wgpu::TextureViewDescriptor::default()
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});
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graphics.render(&view,device,queue,physics_output,predicted_time);
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graphics.render(&view,device,queue,physics_output,predicted_time,mouse_pos);
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frame.present();
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}
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@ -41,6 +41,11 @@ impl std::fmt::Display for Time{
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write!(f,"{}s+{:09}ns",self.0/Self::ONE_SECOND.0,self.0%Self::ONE_SECOND.0)
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}
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}
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impl std::default::Default for Time{
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fn default()->Self{
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Self(0)
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}
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}
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impl std::ops::Neg for Time{
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type Output=Time;
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#[inline]
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@ -119,7 +119,6 @@ pub fn default_models()->model::IndexedModelInstances{
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}
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fn main(){
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let title=format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str();
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let context=setup::setup(title);
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let context=setup::setup(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")).as_str());
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context.start();//creates and runs a run context
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}
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@ -31,9 +31,12 @@ pub enum PhysicsInputInstruction {
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SetZoom(bool),
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Reset,
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Idle,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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}
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#[derive(Clone,Hash)]
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#[derive(Clone,Hash,Default)]
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pub struct Body {
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position: Planar64Vec3,//I64 where 2^32 = 1 u
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velocity: Planar64Vec3,//I64 where 2^32 = 1 u/s
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@ -241,6 +244,19 @@ impl PhysicsCamera {
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}
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}
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impl std::default::Default for PhysicsCamera{
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fn default()->Self{
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Self{
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offset:Planar64Vec3::ZERO,//TODO: delete this from PhysicsCamera, it should be GraphicsCamera only
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sensitivity:Ratio64Vec2::ONE*200_000,
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mouse:MouseState::default(),//t=0 does not cause divide by zero because it's immediately replaced
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clamped_mouse_pos:glam::IVec2::ZERO,
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angle_pitch_lower_limit:-Angle32::FRAC_PI_2,
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angle_pitch_upper_limit:Angle32::FRAC_PI_2,
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}
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}
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}
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pub struct GameMechanicsState{
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pub stage_id:u32,
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//jump_counts:HashMap<u32,u32>,
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@ -527,7 +543,7 @@ pub struct PhysicsState{
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//This is not the same as Reset which teleports you to Spawn0
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spawn_point:Planar64Vec3,
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}
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#[derive(Clone)]
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#[derive(Clone,Default)]
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pub struct PhysicsOutputState{
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camera:PhysicsCamera,
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body:Body,
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@ -1,7 +1,6 @@
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use crate::integer::Time;
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use crate::physics::{MouseState,PhysicsInputInstruction};
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use crate::instruction::{TimedInstruction,InstructionConsumer};
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#[derive(Debug)]
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pub enum InputInstruction {
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MoveMouse(glam::IVec2),
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@ -14,20 +13,22 @@ pub enum InputInstruction {
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Jump(bool),
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Zoom(bool),
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Reset,
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}
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pub enum Instruction{
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Input(InputInstruction),
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Render,
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//Idle: there were no input events, but the simulation is safe to advance to this timestep
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//for interpolation / networking / playback reasons, most playback heads will always want
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//to be 1 instruction ahead to generate the next state for interpolation.
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Resize(winit::dpi::PhysicalSize<u32>),
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//Graphics(crate::graphics_worker::Instruction),
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}
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pub fn new(physics:crate::physics::PhysicsState,graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::GraphicsInstruction>)->crate::compat_worker::QNWorker<TimedInstruction<InputInstruction>>{
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pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
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let mut mouse_blocking=true;
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let mut last_mouse_time=physics.next_mouse.time;
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let mut timeline=std::collections::VecDeque::new();
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<InputInstruction>|{
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let mut render=false;
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if if let Some(phys_input)=match ins.instruction{
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InputInstruction::MoveMouse(m)=>{
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
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if if let Some(phys_input)=match &ins.instruction{
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Instruction::Input(input_instruction)=>match input_instruction{
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&InputInstruction::MoveMouse(m)=>{
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if mouse_blocking{
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//tell the game state which is living in the past about its future
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timeline.push_front(TimedInstruction{
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@ -50,16 +51,18 @@ pub enum InputInstruction {
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last_mouse_time=ins.time;
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None
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},
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InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
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InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
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InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
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InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
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InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
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InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
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InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
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InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
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&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
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&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
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&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
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&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
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&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
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&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
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&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
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&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
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InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
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InputInstruction::Render=>{render=true;Some(PhysicsInputInstruction::Idle)},
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},
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Instruction::Resize(_)=>Some(PhysicsInputInstruction::Idle),
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Instruction::Render=>Some(PhysicsInputInstruction::Idle),
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}{
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//non-mouse event
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timeline.push_back(TimedInstruction{
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@ -104,8 +107,14 @@ pub enum InputInstruction {
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});
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}
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}
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if render{
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graphics_worker.send(crate::graphics_worker::GraphicsInstruction::Render(physics.output(),ins.time));
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match ins.instruction{
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Instruction::Render=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap();
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},
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Instruction::Resize(size)=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size)).unwrap();
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},
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_=>(),
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}
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})
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}
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63
src/run.rs
63
src/run.rs
@ -1,5 +1,5 @@
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use crate::physics::PhysicsInstruction;
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use crate::physics_context::InputInstruction;
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use crate::physics_worker::InputInstruction;
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use crate::instruction::TimedInstruction;
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pub enum RunInstruction{
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@ -14,13 +14,18 @@ pub enum RunInstruction{
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struct RunContext{
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manual_mouse_lock:bool,
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mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
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device:wgpu::Device,
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queue:wgpu::Queue,
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screen_size:glam::UVec2,
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user_settings:crate::settings::UserSettings,
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window:winit::window::Window,
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//physics_thread:crate::worker::QNWorker<TimedInstruction<InputInstruction>>,
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physics_thread:crate::compat_worker::QNWorker<TimedInstruction<crate::physics_worker::Instruction>>,
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}
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impl RunContext{
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fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
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winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)
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}
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fn window_event(&mut self,time:crate::integer::Time,event: winit::event::WindowEvent) {
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match event {
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winit::event::WindowEvent::DroppedFile(path)=>{
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@ -49,7 +54,7 @@ impl RunContext{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
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if s{
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self.manual_mouse_lock=false;
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match self.window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)){
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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@ -112,7 +117,7 @@ impl RunContext{
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:input_instruction,
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instruction:crate::physics_worker::Instruction::Input(input_instruction),
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}).unwrap();
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}
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},
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@ -123,13 +128,13 @@ impl RunContext{
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}
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}
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fn device_event(&self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
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fn device_event(&mut self,time:crate::integer::Time,event: winit::event::DeviceEvent) {
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match self.window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0, self.screen_size.y as f32/2.0)){
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match self.window.set_cursor_position(self.get_middle_of_screen()){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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@ -141,7 +146,7 @@ impl RunContext{
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self.mouse.pos+=delta;
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::MoveMouse(self.mouse.pos),
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
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}).unwrap();
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},
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winit::event::DeviceEvent::MouseWheel {
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@ -151,7 +156,7 @@ impl RunContext{
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if false{//self.physics.style.use_scroll{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::Jump(true),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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}).unwrap();
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}
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}
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@ -179,14 +184,14 @@ impl RunContextSetup{
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None
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}.unwrap_or(crate::default_models());
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let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue);
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graphics.load_user_settings(&user_settings);
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graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
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let mut physics=crate::physics::PhysicsState::default();
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physics.load_user_settings(&user_settings);
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physics.generate_models(&indexed_model_instances);
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let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
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graphics.load_user_settings(&user_settings);
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graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
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Self{
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user_settings,
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window,
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@ -195,20 +200,25 @@ impl RunContextSetup{
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}
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}
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fn into_context(self)->RunContext{
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fn into_context(self,setup_context:crate::setup::SetupContext)->RunContext{
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let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
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let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,&setup_context.device,&setup_context.queue);
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RunContext{
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manual_mouse_lock:false,
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mouse:crate::physics::MouseState::default(),
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//make sure to update this!!!!!
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screen_size,
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device:setup_context.device,
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queue:setup_context.queue,
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user_settings:self.user_settings,
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window:self.window,
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physics:self.physics,
|
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graphics:self.graphics,
|
||||
physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext)->crate::worker::QNWorker<TimedInstruction<RunInstruction>>{
|
||||
let run_context=self.into_context();
|
||||
crate::worker::QNWorker::new(move |ins:TimedInstruction<RunInstruction>|{
|
||||
pub fn into_worker(self,setup_context:crate::setup::SetupContext)->crate::compat_worker::QNWorker<TimedInstruction<RunInstruction>>{
|
||||
let mut run_context=self.into_context(setup_context);
|
||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<RunInstruction>|{
|
||||
match ins.instruction{
|
||||
RunInstruction::RequestRedraw=>{
|
||||
run_context.window.request_redraw();
|
||||
@ -220,13 +230,20 @@ impl RunContextSetup{
|
||||
run_context.device_event(ins.time,device_event);
|
||||
},
|
||||
RunInstruction::Resize(size)=>{
|
||||
setup_context.config.width=size.width.max(1);
|
||||
setup_context.config.height=size.height.max(1);
|
||||
setup_context.surface.configure(&setup_context.device,&setup_context.config);
|
||||
run_context.physics_thread.send(TimedInstruction{time:ins.time,instruction:PhysicsInstruction::Resize(size)});
|
||||
run_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Resize(size)
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
RunInstruction::Render=>{
|
||||
//
|
||||
run_context.physics_thread.send(
|
||||
TimedInstruction{
|
||||
time:ins.time,
|
||||
instruction:crate::physics_worker::Instruction::Render
|
||||
}
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
})
|
||||
|
@ -47,8 +47,8 @@ impl SetupContextPartial1{
|
||||
fn create_surface(self,window:&winit::window::Window)->Result<SetupContextPartial2,wgpu::CreateSurfaceError>{
|
||||
Ok(SetupContextPartial2{
|
||||
backends:self.backends,
|
||||
surface:unsafe{self.instance.create_surface(window)}?,
|
||||
instance:self.instance,
|
||||
surface:unsafe{self.instance.create_surface(window)}?
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -231,7 +231,7 @@ impl SetupContextSetup{
|
||||
|
||||
let run=crate::run::RunContextSetup::new(&setup_context,window);
|
||||
//the thread that spawns the physics thread
|
||||
let run_thread=run.into_worker(setup_context);
|
||||
let mut run_thread=run.into_worker(setup_context);
|
||||
|
||||
println!("Entering render loop...");
|
||||
let root_time=std::time::Instant::now();
|
||||
|
Loading…
Reference in New Issue
Block a user