forked from StrafesNET/strafe-client
rewrite
This commit is contained in:
parent
99db653c14
commit
abbab00eea
@ -50,6 +50,45 @@ pub enum InputInstruction {
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
}
|
||||
impl InputInstruction{
|
||||
pub fn id(&self)->u32{
|
||||
let parity=match self{
|
||||
crate::physics::InputInstruction::MoveRight(true)
|
||||
|crate::physics::InputInstruction::MoveUp(true)
|
||||
|crate::physics::InputInstruction::MoveBack(true)
|
||||
|crate::physics::InputInstruction::MoveLeft(true)
|
||||
|crate::physics::InputInstruction::MoveDown(true)
|
||||
|crate::physics::InputInstruction::MoveForward(true)
|
||||
|crate::physics::InputInstruction::Jump(true)
|
||||
|crate::physics::InputInstruction::Zoom(true)=>1u32<<31,
|
||||
crate::physics::InputInstruction::MoveRight(false)
|
||||
|crate::physics::InputInstruction::MoveUp(false)
|
||||
|crate::physics::InputInstruction::MoveBack(false)
|
||||
|crate::physics::InputInstruction::MoveLeft(false)
|
||||
|crate::physics::InputInstruction::MoveDown(false)
|
||||
|crate::physics::InputInstruction::MoveForward(false)
|
||||
|crate::physics::InputInstruction::Jump(false)
|
||||
|crate::physics::InputInstruction::Zoom(false)
|
||||
|crate::physics::InputInstruction::MoveMouse(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>0u32,
|
||||
};
|
||||
let id=match self{
|
||||
crate::physics::InputInstruction::MoveRight(_)=>0,
|
||||
crate::physics::InputInstruction::MoveUp(_)=>1,
|
||||
crate::physics::InputInstruction::MoveBack(_)=>2,
|
||||
crate::physics::InputInstruction::MoveLeft(_)=>3,
|
||||
crate::physics::InputInstruction::MoveDown(_)=>4,
|
||||
crate::physics::InputInstruction::MoveForward(_)=>5,
|
||||
crate::physics::InputInstruction::Jump(_)=>6,
|
||||
crate::physics::InputInstruction::Zoom(_)=>7,
|
||||
crate::physics::InputInstruction::MoveMouse(_)=>8,
|
||||
crate::physics::InputInstruction::Reset=>9,
|
||||
crate::physics::InputInstruction::Idle=>10,
|
||||
};
|
||||
id|parity
|
||||
}
|
||||
}
|
||||
#[derive(Clone,Hash)]
|
||||
pub struct Body {
|
||||
position: Planar64Vec3,//I64 where 2^32 = 1 u
|
||||
|
@ -87,60 +87,48 @@ loop{
|
||||
BLOCK_DEMO_HEADER:
|
||||
//timeline of loading maps, player equipment, bots
|
||||
*/
|
||||
struct InputInstructionDeltaState{
|
||||
struct InputInstructionCodecState{
|
||||
mouse_pos:glam::IVec2,
|
||||
time:crate::integer::Time,
|
||||
}
|
||||
//8B - 12B
|
||||
impl InputInstructionCodecState{
|
||||
pub fn encode(&mut self,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->([u8;12],usize){
|
||||
let dt=ins.time-self.time;
|
||||
self.time=ins.time;
|
||||
let mut data=[0u8;12];
|
||||
[data[0],data[1],data[2],data[3]]=(dt.nanos() as u32).to_le_bytes();//4B
|
||||
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
|
||||
[data[4],data[5],data[6],data[7]]=ins.instruction.id().to_le_bytes();//4B
|
||||
match &ins.instruction{
|
||||
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
|
||||
let dm=m-self.mouse_pos;
|
||||
[data[8],data[9]]=(dm.x as i16).to_le_bytes();
|
||||
[data[10],data[11]]=(dm.y as i16).to_le_bytes();
|
||||
self.mouse_pos=m;
|
||||
(data,12)
|
||||
},
|
||||
//0B
|
||||
crate::physics::InputInstruction::MoveRight(_)
|
||||
|crate::physics::InputInstruction::MoveUp(_)
|
||||
|crate::physics::InputInstruction::MoveBack(_)
|
||||
|crate::physics::InputInstruction::MoveLeft(_)
|
||||
|crate::physics::InputInstruction::MoveDown(_)
|
||||
|crate::physics::InputInstruction::MoveForward(_)
|
||||
|crate::physics::InputInstruction::Jump(_)
|
||||
|crate::physics::InputInstruction::Zoom(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>(data,8),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//everything must be 4 byte aligned, it's all going to be compressed so don't think too had about saving less than 4 bytes
|
||||
//8B - 12B
|
||||
//TODO: Omit (mouse only?) instructions that don't surround an actual physics instruction
|
||||
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionDeltaState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>){
|
||||
let dt=ins.time-state.time;
|
||||
fn write_input_instruction<W:std::io::Write>(state:&mut InputInstructionCodecState,w:&mut W,ins:&crate::instruction::TimedInstruction<crate::physics::InputInstruction>)->Result<usize,std::io::Error>{
|
||||
//TODO: insert idle instruction if gap is over u32 nanoseconds
|
||||
//TODO: don't write idle instructions
|
||||
//OR: end the data block! the full state at the start of the next block will contain an absolute timestamp
|
||||
w.write(&(dt.nanos() as u32).to_le_bytes());//4B
|
||||
let parity=match &ins.instruction{
|
||||
crate::physics::InputInstruction::MoveRight(true)
|
||||
|crate::physics::InputInstruction::MoveUp(true)
|
||||
|crate::physics::InputInstruction::MoveBack(true)
|
||||
|crate::physics::InputInstruction::MoveLeft(true)
|
||||
|crate::physics::InputInstruction::MoveDown(true)
|
||||
|crate::physics::InputInstruction::MoveForward(true)
|
||||
|crate::physics::InputInstruction::Jump(true)
|
||||
|crate::physics::InputInstruction::Zoom(true)=>1u32<<31,
|
||||
crate::physics::InputInstruction::MoveRight(false)
|
||||
|crate::physics::InputInstruction::MoveUp(false)
|
||||
|crate::physics::InputInstruction::MoveBack(false)
|
||||
|crate::physics::InputInstruction::MoveLeft(false)
|
||||
|crate::physics::InputInstruction::MoveDown(false)
|
||||
|crate::physics::InputInstruction::MoveForward(false)
|
||||
|crate::physics::InputInstruction::Jump(false)
|
||||
|crate::physics::InputInstruction::Zoom(false)
|
||||
|crate::physics::InputInstruction::MoveMouse(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>0u32,//TODO: don't write idle instructions
|
||||
};
|
||||
//instruction id packed with game control parity bit. This could be 1 byte but it ruins the alignment
|
||||
w.write(&(unsafe{std::mem::transmute::<crate::physics::InputInstruction,u32>(ins.instruction)}|parity).to_le_bytes());//4B
|
||||
match &ins.instruction{
|
||||
&crate::physics::InputInstruction::MoveMouse(m)=>{//4B
|
||||
let dm=m-state.mouse_pos;
|
||||
w.write(&(dm.x as i16).to_le_bytes());
|
||||
w.write(&(dm.y as i16).to_le_bytes());
|
||||
state.mouse_pos=m;
|
||||
},
|
||||
//0B
|
||||
crate::physics::InputInstruction::MoveRight(_)
|
||||
|crate::physics::InputInstruction::MoveUp(_)
|
||||
|crate::physics::InputInstruction::MoveBack(_)
|
||||
|crate::physics::InputInstruction::MoveLeft(_)
|
||||
|crate::physics::InputInstruction::MoveDown(_)
|
||||
|crate::physics::InputInstruction::MoveForward(_)
|
||||
|crate::physics::InputInstruction::Jump(_)
|
||||
|crate::physics::InputInstruction::Zoom(_)
|
||||
|crate::physics::InputInstruction::Reset
|
||||
|crate::physics::InputInstruction::Idle=>(),
|
||||
}
|
||||
state.time=ins.time;
|
||||
let (data,size)=state.encode(ins);
|
||||
w.write(&data[0..size])//8B-12B
|
||||
}
|
Loading…
Reference in New Issue
Block a user