From a8b1ced5cd60fcbf2abedbe56524b33c0ec32ccd Mon Sep 17 00:00:00 2001 From: Quaternions Date: Thu, 26 Oct 2023 19:37:59 -0700 Subject: [PATCH] implement face crawler algorithm using functions that don't exist --- src/face_crawler.rs | 81 ++++++++++++++++++++++++++++++++++++--------- 1 file changed, 65 insertions(+), 16 deletions(-) diff --git a/src/face_crawler.rs b/src/face_crawler.rs index a8ab116..e619af6 100644 --- a/src/face_crawler.rs +++ b/src/face_crawler.rs @@ -18,30 +18,79 @@ impl State{ fn next_transition(&self,mesh:&VirtualMesh,body:&Body,time_limit:Time)->Transition{ //conflicting derivative means it crosses in the wrong direction. //if the transition time is equal to an already tested transition, do not replace the current best. + let mut best_time=time_limit; + let mut best_transtition=Transition::Miss; match &self.fev{ - FEV::Face(face_id)=>{ - //test own face collision time, ignoring edges with zero or conflicting derivative - //test each edge collision time, ignoring edges with zero or conflicting derivative - //if face: Transition::Hit(Face,Time) - //if edge: Transition::NextState(State{time,fev:FEV::Edge(edge_id)}) + &FEV::Face(face_id)=>{ + //test own face collision time, ignoring roots with zero or conflicting derivative + //n=face.normal d=face.dot + //n.a t^2+n.v t+n.p-d==0 + let (n,d)=mesh.face_nd(face_id); + for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ + let t=body.time+Time::from(t); + if self.time{ - //test each face collision time, ignoring faces with zero or conflicting derivative - //test each vertex collision time, ignoring vertices with zero or conflicting derivative - //if face: Transition::NextState(State{time,fev:FEV::Face(face_id)}) - //if vert: Transition::NextState(State{time,fev:FEV::Vertex(vertex_id)}) + &FEV::Edge(edge_id)=>{ + //test each face collision time, ignoring roots with zero or conflicting derivative + for &test_face_id in mesh.edge_side_faces(edge_id){ + let (n,d)=mesh.face_nd(test_face_id); + for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ + let t=body.time+Time::from(t); + if self.time{ - //test each edge collision time, ignoring edges with zero or conflicting derivative - //if some: Transition::NextState(State{time,fev:FEV::Edge(edge_id)}) + &FEV::Vert(vertex_id)=>{ + //test each edge collision time, ignoring roots with zero or conflicting derivative + for &(edge_id,test_face_id) in mesh.vert_edges(vertex_id){ + let (n,d)=mesh.face_nd(test_face_id); + for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ + let t=body.time+Time::from(t); + if self.time