move jump count

This commit is contained in:
Quaternions 2024-02-07 02:37:51 -08:00
parent 9ae4c5b0db
commit 9ccab08c3e

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@ -261,9 +261,9 @@ impl std::default::Default for PhysicsCamera{
pub struct ModeState{ pub struct ModeState{
mode_id:gameplay_modes::ModeId, mode_id:gameplay_modes::ModeId,
stage_id:gameplay_modes::StageId, stage_id:gameplay_modes::StageId,
jump_counts:HashMap<ModelId,u32>,//model_id -> jump count
next_ordered_checkpoint_id:gameplay_modes::CheckpointId,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0) next_ordered_checkpoint_id:gameplay_modes::CheckpointId,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
unordered_checkpoints:HashSet<ModelId>, unordered_checkpoints:HashSet<ModelId>,
jump_counts:HashMap<ModelId,u32>,//model_id -> jump count
} }
impl std::default::Default for ModeState{ impl std::default::Default for ModeState{
fn default()->Self{ fn default()->Self{