rename EventStruct to TimedInstruction

This commit is contained in:
Quaternions 2023-09-08 17:34:26 -07:00
parent a4ed50fc38
commit 949897a558
3 changed files with 44 additions and 44 deletions

View File

@ -1,6 +1,6 @@
use crate::event::EventStruct; use crate::instruction::TimedInstruction;
pub enum PhysicsEvent { pub enum PhysicsInstruction {
CollisionStart(RelativeCollision), CollisionStart(RelativeCollision),
CollisionEnd(RelativeCollision), CollisionEnd(RelativeCollision),
StrafeTick, StrafeTick,
@ -198,7 +198,7 @@ impl PhysicsState {
if applied_friction*applied_friction<diffv.length_squared() { if applied_friction*applied_friction<diffv.length_squared() {
self.body.velocity+=applied_friction*diffv.normalize(); self.body.velocity+=applied_friction*diffv.normalize();
} else { } else {
//EventEnum::WalkTargetReached //PhysicsInstruction::WalkTargetReached
self.body.velocity=targetv; self.body.velocity=targetv;
} }
} }
@ -213,59 +213,59 @@ impl PhysicsState {
self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32) self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
} }
fn next_strafe_event(&self) -> Option<EventStruct<PhysicsEvent>> { fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
return Some(EventStruct{ return Some(TimedInstruction{
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num, time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
event:PhysicsEvent::StrafeTick instruction:PhysicsInstruction::StrafeTick
}); });
} }
fn next_walk_event(&self) -> Option<EventStruct<PhysicsEvent>> { fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
//check if you are accelerating towards a walk target velocity and create an event //check if you are accelerating towards a walk target velocity and create an instruction
return None; return None;
} }
fn predict_collision_end(&self,model:&Model) -> Option<EventStruct<PhysicsEvent>> { fn predict_collision_end(&self,model:&Model) -> Option<TimedInstruction<PhysicsInstruction>> {
None None
} }
fn predict_collision_start(&self,model:&Model) -> Option<EventStruct<PhysicsEvent>> { fn predict_collision_start(&self,model:&Model) -> Option<TimedInstruction<PhysicsInstruction>> {
None None
} }
} }
impl crate::event::EventEmitter<PhysicsEvent> for PhysicsState { impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState {
//this little next event function can cache its return value and invalidate the cached value by watching the State. //this little next instruction function can cache its return value and invalidate the cached value by watching the State.
fn next_event(&self) -> Option<EventStruct<PhysicsEvent>> { fn next_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
//JUST POLLING!!! NO MUTATION //JUST POLLING!!! NO MUTATION
let mut best = crate::event::EventCollector::new(); let mut best = crate::instruction::InstructionCollector::new();
//autohop (already pressing spacebar; the signal to begin trying to jump is different) //autohop (already pressing spacebar; the signal to begin trying to jump is different)
if self.grounded&&self.jump_trying { if self.grounded&&self.jump_trying {
//scroll will be implemented with InputEvent::Jump(true) but it blocks setting self.jump_trying=true //scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
best.collect(Some(EventStruct{ best.collect(Some(TimedInstruction{
time:self.time, time:self.time,
event:PhysicsEvent::Jump instruction:PhysicsInstruction::Jump
})); }));
} }
//check for collision stop events with curent contacts //check for collision stop instructions with curent contacts
for collision_data in self.contacts.iter() { for collision_data in self.contacts.iter() {
best.collect(self.predict_collision_end(self.models_cringe_clone.get(collision_data.model as usize).unwrap())); best.collect(self.predict_collision_end(self.models_cringe_clone.get(collision_data.model as usize).unwrap()));
} }
//check for collision start events (against every part in the game with no optimization!!) //check for collision start instructions (against every part in the game with no optimization!!)
for model in &self.models_cringe_clone { for model in &self.models_cringe_clone {
best.collect(self.predict_collision_start(model)); best.collect(self.predict_collision_start(model));
} }
if self.grounded { if self.grounded {
//walk maintenance //walk maintenance
best.collect(self.next_walk_event()); best.collect(self.next_walk_instruction());
}else{ }else{
//check to see when the next strafe tick is //check to see when the next strafe tick is
best.collect(self.next_strafe_event()); best.collect(self.next_strafe_instruction());
} }
best.event() best.instruction()
} }
} }
impl crate::event::EventConsumer<PhysicsEvent> for PhysicsState { impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
fn process_event(&mut self, event:EventStruct<PhysicsEvent>) { fn process_instruction(&mut self, instruction:TimedInstruction<PhysicsInstruction>) {
// //
} }
} }

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@ -1,37 +1,37 @@
pub struct EventStruct<E> { pub struct TimedInstruction<I> {
pub time: crate::body::TIME, pub time: crate::body::TIME,
pub event: E, pub instruction: I,
} }
pub trait EventEmitter<E> { pub trait InstructionEmitter<I> {
fn next_event(&self) -> Option<EventStruct<E>>; fn next_instruction(&self) -> Option<TimedInstruction<I>>;
} }
pub trait EventConsumer<E> { pub trait InstructionConsumer<I> {
fn process_event(&mut self, event:EventStruct<E>); fn process_instruction(&mut self, instruction:TimedInstruction<I>);
} }
//PROPER PRIVATE FIELDS!!! //PROPER PRIVATE FIELDS!!!
pub struct EventCollector<E> { pub struct InstructionCollector<I> {
event: Option<EventStruct<E>>, instruction: Option<TimedInstruction<I>>,
} }
impl<E> EventCollector<E> { impl<I> InstructionCollector<I> {
pub fn new() -> Self { pub fn new() -> Self {
Self{event:None} Self{instruction:None}
} }
pub fn collect(&mut self,test_event:Option<EventStruct<E>>){ pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
match &test_event { match &instruction {
Some(unwrap_test_event) => match &self.event { Some(unwrap_instruction) => match &self.instruction {
Some(unwrap_best_event) => if unwrap_test_event.time<unwrap_best_event.time { Some(unwrap_best_instruction) => if unwrap_instruction.time<unwrap_best_instruction.time {
self.event=test_event; self.instruction=instruction;
}, },
None => self.event=test_event, None => self.instruction=instruction,
}, },
None => (), None => (),
} }
} }
pub fn event(self) -> Option<EventStruct<E>> { pub fn instruction(self) -> Option<TimedInstruction<I>> {
//STEAL EVENT AND DESTROY EVENTCOLLECTOR //STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
return self.event return self.instruction
} }
} }

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@ -1,3 +1,3 @@
pub mod framework; pub mod framework;
pub mod body; pub mod body;
pub mod event; pub mod instruction;