forked from StrafesNET/strafe-client
hash color and plumb it into cube gen
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c65354c23f
commit
84b96960a6
@ -70,29 +70,64 @@ impl std::hash::Hash for RobloxTextureTransform {
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self.scale_v.to_ne_bytes().hash(state);
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}
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}
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#[derive(Hash)]
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#[derive(Clone,Copy,PartialEq)]
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struct RobloxColorAndTextureTransform{
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transform:RobloxTextureTransform,
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color:glam::Vec4,
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}
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impl std::cmp::Eq for RobloxColorAndTextureTransform{}//????
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impl std::default::Default for RobloxColorAndTextureTransform{
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fn default() -> Self {
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Self{
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transform:RobloxTextureTransform::default(),
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color:glam::Vec4::ONE,
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}
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}
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}
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impl std::hash::Hash for RobloxColorAndTextureTransform {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.transform.hash(state);
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for &el in self.color.as_ref().iter() {
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el.to_ne_bytes().hash(state);
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}
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}
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}
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struct PartFaceTextureDescription{
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texture:u32,
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color:glam::Vec4,
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transform:RobloxTextureTransform,
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}
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type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
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#[derive(Hash,Eq,PartialEq)]
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#[derive(PartialEq)]
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struct RobloxUnitCubeGenerationData{
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texture:Option<u32>,
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color:glam::Vec4,
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faces:[Option<RobloxTextureTransform>;6],
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}
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impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
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impl std::default::Default for RobloxUnitCubeGenerationData{
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fn default() -> Self {
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Self{
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texture:None,
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color:glam::Vec4::ONE,
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faces:[Some(RobloxTextureTransform::default());6],
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}
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}
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}
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impl std::hash::Hash for RobloxUnitCubeGenerationData {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.texture.hash(state);
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for &el in self.color.as_ref().iter() {
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el.to_ne_bytes().hash(state);
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}
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self.faces.hash(state);
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}
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}
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impl RobloxUnitCubeGenerationData{
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fn empty() -> Self {
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Self{
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texture:None,
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color:glam::Vec4::ONE,
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faces:[None,None,None,None,None,None],
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}
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}
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@ -156,9 +191,13 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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if let (
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Some(rbx_dom_weak::types::Variant::Content(content)),
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Some(rbx_dom_weak::types::Variant::Enum(normalid)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(decal_color3)),
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Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
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) = (
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decal.properties.get("Texture"),
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decal.properties.get("Face"),
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decal.properties.get("Color"),
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decal.properties.get("Transparency"),
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) {
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
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@ -171,7 +210,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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};
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let face=normalid.to_u32();
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if face<6{
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let mut roblox_texture_transform=RobloxTextureTransform::default();
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let mut roblox_texture_transform=RobloxColorAndTextureTransform::default();
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if decal.class=="Texture"{
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//generate tranform
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if let (
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@ -195,16 +234,19 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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5=>(size.x,size.y),//front
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_=>(1.,1.),
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};
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roblox_texture_transform=RobloxTextureTransform{
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roblox_texture_transform=RobloxColorAndTextureTransform{
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transform:RobloxTextureTransform{
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offset_u:*ox/(*sx),offset_v:*oy/(*sy),
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scale_u:size_u/(*sx),scale_v:size_v/(*sy),
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},
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color:glam::vec4(decal_color3.r as f32/255f32, decal_color3.g as f32/255f32, decal_color3.b as f32/255f32, 1.0-*decal_transparency),
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};
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}
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}
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//I can alos put the color into here and generate the vertices with the color
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part_texture_description[face as usize]=Some(PartFaceTextureDescription{
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texture:texture_id,
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transform:roblox_texture_transform,
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color:roblox_texture_transform.color,
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transform:roblox_texture_transform.transform,
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});
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}else{
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println!("goofy ahh roblox gave NormalId {}", face);
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@ -226,6 +268,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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let unit_cube_id=unit_cube_generation_data_list.len();
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unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
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unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
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unit_cube_generation_data_list[unit_cube_id].color=part_face.color;
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unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
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unit_cube_id
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};
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@ -258,7 +301,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
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None=>None,
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}
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});
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let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),ModelData::COLOR_FLOATS_WHITE);
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let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),*roblox_unit_cube_generation_data.color.as_ref());
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new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture;
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let model_id=modeldatas.len();
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modeldatas.append(&mut new_modeldatas);
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