hash color and plumb it into cube gen

This commit is contained in:
Quaternions 2023-09-27 17:02:56 -07:00
parent c65354c23f
commit 84b96960a6

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@ -70,29 +70,64 @@ impl std::hash::Hash for RobloxTextureTransform {
self.scale_v.to_ne_bytes().hash(state); self.scale_v.to_ne_bytes().hash(state);
} }
} }
#[derive(Hash)] #[derive(Clone,Copy,PartialEq)]
struct RobloxColorAndTextureTransform{
transform:RobloxTextureTransform,
color:glam::Vec4,
}
impl std::cmp::Eq for RobloxColorAndTextureTransform{}//????
impl std::default::Default for RobloxColorAndTextureTransform{
fn default() -> Self {
Self{
transform:RobloxTextureTransform::default(),
color:glam::Vec4::ONE,
}
}
}
impl std::hash::Hash for RobloxColorAndTextureTransform {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.transform.hash(state);
for &el in self.color.as_ref().iter() {
el.to_ne_bytes().hash(state);
}
}
}
struct PartFaceTextureDescription{ struct PartFaceTextureDescription{
texture:u32, texture:u32,
color:glam::Vec4,
transform:RobloxTextureTransform, transform:RobloxTextureTransform,
} }
type PartTextureDescription=[Option<PartFaceTextureDescription>;6]; type PartTextureDescription=[Option<PartFaceTextureDescription>;6];
#[derive(Hash,Eq,PartialEq)] #[derive(PartialEq)]
struct RobloxUnitCubeGenerationData{ struct RobloxUnitCubeGenerationData{
texture:Option<u32>, texture:Option<u32>,
color:glam::Vec4,
faces:[Option<RobloxTextureTransform>;6], faces:[Option<RobloxTextureTransform>;6],
} }
impl std::cmp::Eq for RobloxUnitCubeGenerationData{}//????
impl std::default::Default for RobloxUnitCubeGenerationData{ impl std::default::Default for RobloxUnitCubeGenerationData{
fn default() -> Self { fn default() -> Self {
Self{ Self{
texture:None, texture:None,
color:glam::Vec4::ONE,
faces:[Some(RobloxTextureTransform::default());6], faces:[Some(RobloxTextureTransform::default());6],
} }
} }
} }
impl std::hash::Hash for RobloxUnitCubeGenerationData {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.texture.hash(state);
for &el in self.color.as_ref().iter() {
el.to_ne_bytes().hash(state);
}
self.faces.hash(state);
}
}
impl RobloxUnitCubeGenerationData{ impl RobloxUnitCubeGenerationData{
fn empty() -> Self { fn empty() -> Self {
Self{ Self{
texture:None, texture:None,
color:glam::Vec4::ONE,
faces:[None,None,None,None,None,None], faces:[None,None,None,None,None,None],
} }
} }
@ -156,9 +191,13 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
if let ( if let (
Some(rbx_dom_weak::types::Variant::Content(content)), Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)), Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3uint8(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = ( ) = (
decal.properties.get("Texture"), decal.properties.get("Texture"),
decal.properties.get("Face"), decal.properties.get("Face"),
decal.properties.get("Color"),
decal.properties.get("Transparency"),
) { ) {
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){ if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){ let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
@ -171,7 +210,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
}; };
let face=normalid.to_u32(); let face=normalid.to_u32();
if face<6{ if face<6{
let mut roblox_texture_transform=RobloxTextureTransform::default(); let mut roblox_texture_transform=RobloxColorAndTextureTransform::default();
if decal.class=="Texture"{ if decal.class=="Texture"{
//generate tranform //generate tranform
if let ( if let (
@ -195,16 +234,19 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
5=>(size.x,size.y),//front 5=>(size.x,size.y),//front
_=>(1.,1.), _=>(1.,1.),
}; };
roblox_texture_transform=RobloxTextureTransform{ roblox_texture_transform=RobloxColorAndTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy), transform:RobloxTextureTransform{
scale_u:size_u/(*sx),scale_v:size_v/(*sy), offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
},
color:glam::vec4(decal_color3.r as f32/255f32, decal_color3.g as f32/255f32, decal_color3.b as f32/255f32, 1.0-*decal_transparency),
}; };
} }
} }
//I can alos put the color into here and generate the vertices with the color
part_texture_description[face as usize]=Some(PartFaceTextureDescription{ part_texture_description[face as usize]=Some(PartFaceTextureDescription{
texture:texture_id, texture:texture_id,
transform:roblox_texture_transform, color:roblox_texture_transform.color,
transform:roblox_texture_transform.transform,
}); });
}else{ }else{
println!("goofy ahh roblox gave NormalId {}", face); println!("goofy ahh roblox gave NormalId {}", face);
@ -226,6 +268,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
let unit_cube_id=unit_cube_generation_data_list.len(); let unit_cube_id=unit_cube_generation_data_list.len();
unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty()); unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id); unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
unit_cube_generation_data_list[unit_cube_id].color=part_face.color;
unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture); unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
unit_cube_id unit_cube_id
}; };
@ -258,7 +301,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
None=>None, None=>None,
} }
}); });
let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),ModelData::COLOR_FLOATS_WHITE); let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),*roblox_unit_cube_generation_data.color.as_ref());
new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture; new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture;
let model_id=modeldatas.len(); let model_id=modeldatas.len();
modeldatas.append(&mut new_modeldatas); modeldatas.append(&mut new_modeldatas);