forked from StrafesNET/strafe-client
sprinkle sacred runes
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parent
59ee0cee3b
commit
822c9d6d5f
12
src/body.rs
12
src/body.rs
@ -284,7 +284,7 @@ pub enum AabbFace{
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Bottom,
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Bottom,
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Front,
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Front,
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}
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}
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#[derive(Clone)]
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pub struct Aabb {
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pub struct Aabb {
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min: glam::Vec3,
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min: glam::Vec3,
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max: glam::Vec3,
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max: glam::Vec3,
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@ -393,7 +393,7 @@ pub struct ModelPhysics {
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impl ModelPhysics {
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impl ModelPhysics {
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pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
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pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
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let mut aabb=Aabb::new();
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let mut aabb=Aabb::new();
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for &indexed_vertex in &model.unique_vertices {
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for indexed_vertex in &model.unique_vertices {
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aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
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aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
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}
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}
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Self{
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Self{
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@ -403,14 +403,14 @@ impl ModelPhysics {
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pub fn unit_vertices(&self) -> [glam::Vec3;8] {
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pub fn unit_vertices(&self) -> [glam::Vec3;8] {
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Aabb::unit_vertices()
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Aabb::unit_vertices()
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}
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}
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pub fn mesh(&self) -> TreyMesh {
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pub fn mesh(&self) -> &TreyMesh {
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return self.mesh;
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return &self.mesh;
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}
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}
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pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
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pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
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Aabb::unit_face_vertices(face)
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Aabb::unit_face_vertices(face)
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}
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}
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pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
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pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
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let mut aabb=self.mesh;
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let mut aabb=self.mesh.clone();
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//in this implementation face = worldspace aabb face
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//in this implementation face = worldspace aabb face
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match face {
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match face {
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AabbFace::Right => aabb.min.x=aabb.max.x,
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AabbFace::Right => aabb.min.x=aabb.max.x,
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@ -437,7 +437,7 @@ pub struct RelativeCollision {
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impl RelativeCollision {
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impl RelativeCollision {
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pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
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return models.get(self.model as usize).unwrap().face_mesh(self.face)
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return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
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}
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}
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
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pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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@ -70,7 +70,7 @@ impl std::hash::Hash for RobloxTextureTransform {
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self.scale_v.to_ne_bytes().hash(state);
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self.scale_v.to_ne_bytes().hash(state);
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}
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}
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}
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}
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#[derive(PartialEq)]
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#[derive(Clone,PartialEq)]
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struct RobloxFaceTextureDescription{
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struct RobloxFaceTextureDescription{
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texture:u32,
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texture:u32,
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color:glam::Vec4,
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color:glam::Vec4,
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@ -88,10 +88,10 @@ impl std::hash::Hash for RobloxFaceTextureDescription {
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}
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}
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type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
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type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
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type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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#[derive(Eq, Hash, PartialEq)]
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#[derive(Clone,Eq,Hash,PartialEq)]
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enum RobloxBasePartDescription{
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enum RobloxBasePartDescription{
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Part(RobloxPartDescription),
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Part(RobloxPartDescription),
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Wedge(RobloxWedgeDescription),
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//Wedge(RobloxWedgeDescription),
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}
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}
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pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
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pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
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//IndexedModelInstances includes textures
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//IndexedModelInstances includes textures
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@ -221,6 +221,10 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
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//push to existing texture model
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//push to existing texture model
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model_id
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model_id
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}else{
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}else{
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let model_id=indexed_models.len();
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model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
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match basepart_texture_description{
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RobloxBasePartDescription::Part(part_texture_description)=>{
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let unit_cube_faces=part_texture_description.map(|face|{
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let unit_cube_faces=part_texture_description.map(|face|{
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match face{
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match face{
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Some(roblox_texture_transform)=>Some(
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Some(roblox_texture_transform)=>Some(
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@ -238,11 +242,11 @@ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Inde
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None=>None,
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None=>None,
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}
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}
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});
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});
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let mut indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
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let indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
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let model_id=indexed_models.len();
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indexed_models.push(indexed_model);
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indexed_models.push(indexed_model);
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model_id_from_description.insert(basepart_texture_description,model_id);
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model_id
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model_id
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},
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}
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};
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};
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indexed_models[model_id].instances.push(ModelInstance {
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indexed_models[model_id].instances.push(ModelInstance {
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model_transform,
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model_transform,
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@ -84,9 +84,9 @@ impl GraphicsData {
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}
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}
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fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
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fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
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for model in indexed_models.models{
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for model in &indexed_models.models{
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//make aabb and run vertices to get realistic bounds
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//make aabb and run vertices to get realistic bounds
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for model_instance in model.instances{
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for model_instance in &model.instances{
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self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.model_transform));
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self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.model_transform));
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}
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}
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}
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}
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@ -140,7 +140,7 @@ impl GraphicsData {
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//de-index models and split groups with different textures into separate models
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//de-index models and split groups with different textures into separate models
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
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let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
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for model in indexed_models.models.drain(..){
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for mut model in indexed_models.models.drain(..){
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//check each group, if it's using a new texture then make a new clone of the model
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//check each group, if it's using a new texture then make a new clone of the model
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let id=unique_texture_models.len();
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let id=unique_texture_models.len();
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let mut unique_textures=Vec::new();
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let mut unique_textures=Vec::new();
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12
src/model.rs
12
src/model.rs
@ -62,13 +62,13 @@ pub struct IndexedModelInstances{
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pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
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pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
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let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
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let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
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return data.objects.iter().map(|&object|{
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return data.objects.iter().map(|object|{
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unique_vertex_index.clear();
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unique_vertex_index.clear();
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let mut unique_vertices = Vec::new();
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let mut unique_vertices = Vec::new();
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let groups = object.groups.iter().map(|&group|{
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let groups = object.groups.iter().map(|group|{
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IndexedGroup{
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IndexedGroup{
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texture:None,
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texture:None,
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polys:group.polys.iter().map(|&poly|{
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polys:group.polys.iter().map(|poly|{
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IndexedPolygon{
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IndexedPolygon{
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vertices:poly.0.iter().map(|&tup|{
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vertices:poly.0.iter().map(|&tup|{
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if let Some(&i)=unique_vertex_index.get(&tup){
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if let Some(&i)=unique_vertex_index.get(&tup){
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@ -90,9 +90,9 @@ pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) ->
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}
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}
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}).collect();
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}).collect();
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IndexedModel{
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IndexedModel{
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unique_pos: data.position,
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unique_pos: data.position.clone(),
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unique_tex: data.texture,
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unique_tex: data.texture.clone(),
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unique_normal: data.normal,
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unique_normal: data.normal.clone(),
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unique_color: vec![color],
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unique_color: vec![color],
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unique_vertices,
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unique_vertices,
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groups,
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groups,
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@ -69,9 +69,9 @@ pub fn the_unit_cube_lol() -> crate::model::IndexedModel{
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#[derive(Copy,Clone)]
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#[derive(Copy,Clone)]
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pub struct FaceDescription{
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pub struct FaceDescription{
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texture:Option<u32>,
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pub texture:Option<u32>,
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transform:glam::Affine2,
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pub transform:glam::Affine2,
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color:glam::Vec4,
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pub color:glam::Vec4,
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}
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}
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impl std::default::Default for FaceDescription{
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impl std::default::Default for FaceDescription{
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fn default() -> Self {
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fn default() -> Self {
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