From 5d1e38c36c843699974bd32d65c7e52f85e2f455 Mon Sep 17 00:00:00 2001 From: Quaternions Date: Thu, 5 Oct 2023 20:32:19 -0700 Subject: [PATCH] wip: move collision code somewhere --- src/physics.rs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/src/physics.rs b/src/physics.rs index 76ff92d..45bc4f7 100644 --- a/src/physics.rs +++ b/src/physics.rs @@ -904,18 +904,18 @@ impl PhysicsState { None } fn predict_collision_start(&self,time:TIME,time_limit:TIME,model_id:u32) -> Option> { + let mesh0=self.mesh(); + let mesh1=self.models.get(model_id as usize).unwrap().mesh(); + let (p,v,a,time)=(self.body.position,self.body.velocity,self.body.acceleration,self.body.time); //find best t let mut best_time=time_limit; let mut best_face:Option=None; - let mesh0=self.mesh(); - let mesh1=self.models.get(model_id as usize).unwrap().mesh(); - let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration); //collect x for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) { //must collide now or in the future //must beat the current soonest collision time //must be moving towards surface - let t_time=self.body.time+((t as f64)*1_000_000_000f64) as TIME; + let t_time=time+((t as f64)*1_000_000_000f64) as TIME; if time<=t_time&&t_time