forked from StrafesNET/strafe-client
wip
This commit is contained in:
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@ -1,6 +1,5 @@
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use strafesnet_common::integer;
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use strafesnet_common::{model,integer};
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mod model;
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mod setup;
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mod window;
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mod worker;
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321
src/model.rs
321
src/model.rs
@ -1,321 +0,0 @@
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use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
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pub type TextureCoordinate=glam::Vec2;
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pub type Color4=glam::Vec4;
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#[derive(Clone,Hash,PartialEq,Eq)]
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pub struct IndexedVertex{
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pub pos:u32,
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pub tex:u32,
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pub normal:u32,
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pub color:u32,
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}
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pub struct IndexedPolygon{
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pub vertices:Vec<u32>,
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}
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pub struct IndexedGroup{
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pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
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pub polys:Vec<IndexedPolygon>,
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}
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pub struct IndexedModel{
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pub unique_pos:Vec<Planar64Vec3>,
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pub unique_normal:Vec<Planar64Vec3>,
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pub unique_tex:Vec<TextureCoordinate>,
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pub unique_color:Vec<Color4>,
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pub unique_vertices:Vec<IndexedVertex>,
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pub groups: Vec<IndexedGroup>,
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pub instances:Vec<ModelInstance>,
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}
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pub struct ModelInstance{
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//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
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pub transform:Planar64Affine3,
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pub color:Color4,//transparency is in here
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pub attributes:CollisionAttributes,
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pub temp_indexing:Vec<TempIndexedAttributes>,
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}
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impl std::default::Default for ModelInstance{
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fn default() -> Self {
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Self{
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color:Color4::ONE,
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transform:Default::default(),
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attributes:Default::default(),
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temp_indexing:Default::default(),
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}
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}
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}
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pub struct IndexedModelInstances{
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pub textures:Vec<String>,//RenderPattern
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pub models:Vec<IndexedModel>,
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//may make this into an object later.
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pub modes:Vec<ModeDescription>,
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pub spawn_point:Planar64Vec3,
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}
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//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
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pub struct ModeDescription{
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//TODO: put "default" style modifiers in mode
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//pub style:StyleModifiers,
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pub start:usize,//start=model_id
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pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
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pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
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pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
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}
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impl ModeDescription{
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
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self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
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}
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}
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//I don't want this code to exist!
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#[derive(Clone)]
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pub struct TempAttrStart{
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pub mode_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrSpawn{
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pub mode_id:u32,
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pub stage_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrWormhole{
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pub wormhole_id:u32,
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}
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pub enum TempIndexedAttributes{
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Start(TempAttrStart),
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Spawn(TempAttrSpawn),
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Wormhole(TempAttrWormhole),
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}
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//you have this effect while in contact
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct ContactingLadder{
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pub sticky:bool
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum ContactingBehaviour{
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Surf,
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Cling,//usable as a zipline, or other weird and wonderful things
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Ladder(ContactingLadder),
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Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
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}
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//you have this effect while intersecting
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingWater{
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pub viscosity:Planar64,
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pub density:Planar64,
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pub velocity:Planar64Vec3,
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}
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//All models can be given these attributes
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct GameMechanicAccelerator{
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pub acceleration:Planar64Vec3
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum GameMechanicBooster{
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Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum GameMechanicSetTrajectory{
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//Speed-type SetTrajectory
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
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//Velocity-type SetTrajectory
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TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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TargetPointSpeed{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),//SetVelocity
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}
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impl GameMechanicSetTrajectory{
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fn is_velocity(&self)->bool{
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match self{
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GameMechanicSetTrajectory::AirTime(_)
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|GameMechanicSetTrajectory::Height(_)
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|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
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GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
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|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
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|GameMechanicSetTrajectory::Velocity(_)=>true,
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}
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}
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum ZoneBehaviour{
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//Start is indexed
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//Checkpoints are indexed
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Finish,
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Anitcheat,
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct GameMechanicZone{
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pub mode_id:u32,
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pub behaviour:ZoneBehaviour,
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}
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// enum TrapCondition{
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// FasterThan(Planar64),
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// SlowerThan(Planar64),
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// InRange(Planar64,Planar64),
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// OutsideRange(Planar64,Planar64),
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// }
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum StageElementBehaviour{
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//Spawn,//The behaviour of stepping on a spawn setting the spawnid
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
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//Note that all stage elements act like this for the next stage.
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Checkpoint,
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//OrderedCheckpoint. You must pass through all of these in ascending order.
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//If you hit them out of order it acts like a trigger.
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//Do not support backtracking at all for now.
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Ordered{
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checkpoint_id:u32,
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},
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//UnorderedCheckpoint. You must pass through all of these in any order.
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Unordered,
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//If you get reset by a jump limit
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JumpLimit(u32),
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//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct GameMechanicStageElement{
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pub mode_id:u32,
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pub stage_id:u32,//which spawn to send to
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pub force:bool,//allow setting to lower spawn id i.e. 7->3
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pub behaviour:StageElementBehaviour
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub struct GameMechanicWormhole{
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//destination does not need to be another wormhole
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//this defines a one way portal to a destination model transform
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//two of these can create a two way wormhole
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pub destination_model_id:u32,
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//(position,angles)*=origin.transform.inverse()*destination.transform
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}
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum TeleportBehaviour{
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StageElement(GameMechanicStageElement),
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Wormhole(GameMechanicWormhole),
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}
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//attributes listed in order of handling
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct GameMechanicAttributes{
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pub zone:Option<GameMechanicZone>,
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pub booster:Option<GameMechanicBooster>,
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pub trajectory:Option<GameMechanicSetTrajectory>,
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pub teleport_behaviour:Option<TeleportBehaviour>,
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pub accelerator:Option<GameMechanicAccelerator>,
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}
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impl GameMechanicAttributes{
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pub fn any(&self)->bool{
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self.zone.is_some()
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||self.booster.is_some()
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||self.trajectory.is_some()
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||self.teleport_behaviour.is_some()
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||self.accelerator.is_some()
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}
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pub fn is_wrcp(&self,current_mode_id:u32)->bool{
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self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
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&&match &self.teleport_behaviour{
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Some(TeleportBehaviour::StageElement(
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GameMechanicStageElement{
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mode_id,
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stage_id:_,
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force:true,
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behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
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}
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))=>current_mode_id==*mode_id,
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_=>false,
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}
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct ContactingAttributes{
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//friction?
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pub contact_behaviour:Option<ContactingBehaviour>,
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}
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impl ContactingAttributes{
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pub fn any(&self)->bool{
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self.contact_behaviour.is_some()
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}
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}
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#[derive(Default,Clone,Hash,Eq,PartialEq)]
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pub struct IntersectingAttributes{
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pub water:Option<IntersectingWater>,
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}
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impl IntersectingAttributes{
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pub fn any(&self)->bool{
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self.water.is_some()
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}
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}
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//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
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pub enum CollisionAttributes{
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Decoration,//visual only
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Contact{//track whether you are contacting the object
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contacting:ContactingAttributes,
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general:GameMechanicAttributes,
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},
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Intersect{//track whether you are intersecting the object
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intersecting:IntersectingAttributes,
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general:GameMechanicAttributes,
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},
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}
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impl std::default::Default for CollisionAttributes{
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fn default() -> Self {
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Self::Contact{
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contacting:ContactingAttributes::default(),
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general:GameMechanicAttributes::default()
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}
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}
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}
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pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:Color4)->Vec<IndexedModel>{
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let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
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return data.objects.iter().map(|object|{
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unique_vertex_index.clear();
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let mut unique_vertices = Vec::new();
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let groups = object.groups.iter().map(|group|{
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IndexedGroup{
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texture:None,
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polys:group.polys.iter().map(|poly|{
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IndexedPolygon{
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vertices:poly.0.iter().map(|&tup|{
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if let Some(&i)=unique_vertex_index.get(&tup){
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i
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}else{
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let i=unique_vertices.len() as u32;
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unique_vertices.push(IndexedVertex{
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pos: tup.0 as u32,
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tex: tup.1.unwrap() as u32,
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normal: tup.2.unwrap() as u32,
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color: 0,
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});
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unique_vertex_index.insert(tup,i);
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i
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}
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}).collect()
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}
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}).collect()
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}
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}).collect();
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IndexedModel{
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unique_pos: data.position.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
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unique_tex: data.texture.iter().map(|&v|TextureCoordinate::from_array(v)).collect(),
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unique_normal: data.normal.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
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unique_color: vec![color],
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unique_vertices,
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groups,
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instances:Vec::new(),
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}
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}).collect()
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}
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338
src/physics.rs
338
src/physics.rs
@ -1,8 +1,9 @@
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use crate::model_physics::{PhysicsMesh,TransformedMesh,MeshQuery};
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use strafesnet_common::bvh;
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use strafesnet_common::aabb;
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use strafesnet_common::game_mechanics::{self,StyleModifiers};
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use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
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use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
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use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
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#[derive(Debug)]
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pub enum PhysicsInstruction {
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@ -143,33 +144,6 @@ impl WalkState{
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}
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}
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struct Modes{
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modes:Vec<crate::model::ModeDescription>,
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mode_from_mode_id:std::collections::HashMap::<u32,usize>,
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}
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impl Modes{
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fn clear(&mut self){
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self.modes.clear();
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self.mode_from_mode_id.clear();
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}
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fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
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self.modes.get(*self.mode_from_mode_id.get(&mode_id)?)
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}
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fn insert(&mut self,temp_map_mode_id:u32,mode:crate::model::ModeDescription){
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let mode_id=self.modes.len();
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self.mode_from_mode_id.insert(temp_map_mode_id,mode_id);
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self.modes.push(mode);
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}
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}
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impl Default for Modes{
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fn default() -> Self {
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Self{
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modes:Vec::new(),
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mode_from_mode_id:std::collections::HashMap::new(),
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}
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}
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}
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#[derive(Default)]
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struct PhysicsModels{
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meshes:Vec<PhysicsMesh>,
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@ -188,15 +162,6 @@ impl PhysicsModels{
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self.attributes.clear();
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self.model_id_from_wormhole_id.clear();
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}
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fn aabb_list(&self)->Vec<aabb::Aabb>{
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self.models.iter().map(|model|{
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let mut aabb=aabb::Aabb::default();
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for pos in self.meshes[model.mesh_id].verts(){
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aabb.grow(model.transform.transform_point3(pos));
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}
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aabb
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}).collect()
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}
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//TODO: "statically" verify the maps don't refer to any nonexistant data, if they do delete the references.
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//then I can make these getter functions unchecked.
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fn mesh(&self,model_id:usize)->TransformedMesh{
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@ -311,298 +276,33 @@ impl std::default::Default for GameMechanicsState{
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struct WorldState{}
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enum JumpCalculation{
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Capped,//roblox
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Energy,//new
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Linear,//source
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trait HitboxMeshPresets{
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fn roblox()->Self;
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fn source()->Self;
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}
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enum JumpImpulse{
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FromTime(Time),//jump time is invariant across mass and gravity changes
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FromHeight(Planar64),//jump height is invariant across mass and gravity changes
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FromDeltaV(Planar64),//jump velocity is invariant across mass and gravity changes
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FromEnergy(Planar64),// :)
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}
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//Jumping acts on dot(walks_state.normal,body.velocity)
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//Capped means it increases the dot to the cap
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//Energy means it adds energy
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//Linear means it linearly adds on
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enum EnableStrafe{
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Always,
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MaskAny(u32),//hsw, shsw
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MaskAll(u32),
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//Function(Box<dyn Fn(u32)->bool>),
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}
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struct StrafeSettings{
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enable:EnableStrafe,
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air_accel_limit:Option<Planar64>,
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tick_rate:Ratio64,
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}
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struct Hitbox{
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halfsize:Planar64Vec3,
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mesh:PhysicsMesh,
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transform:integer::Planar64Affine3,
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normal_transform:Planar64Mat3,
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transform_det:Planar64,
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}
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impl Hitbox{
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fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
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//calculate extents
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let mut aabb=aabb::Aabb::default();
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for vert in mesh.verts(){
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aabb.grow(transform.transform_point3(vert));
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}
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Self{
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halfsize:aabb.size()/2,
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mesh,
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transform,
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normal_transform:transform.matrix3.inverse_times_det().transpose(),
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transform_det:transform.matrix3.determinant(),
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}
|
||||
}
|
||||
fn from_mesh_scale(mesh:PhysicsMesh,scale:Planar64Vec3)->Self{
|
||||
let matrix3=Planar64Mat3::from_diagonal(scale);
|
||||
Self{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,Planar64Vec3::ZERO),
|
||||
transform_det:matrix3.determinant(),//scale.x*scale.y*scale.z but whatever
|
||||
}
|
||||
}
|
||||
fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{
|
||||
let matrix3=Planar64Mat3::from_diagonal(scale);
|
||||
Self{
|
||||
halfsize:scale,
|
||||
mesh,
|
||||
normal_transform:matrix3.inverse_times_det().transpose(),
|
||||
transform:integer::Planar64Affine3::new(matrix3,offset),
|
||||
transform_det:matrix3.determinant(),
|
||||
}
|
||||
}
|
||||
impl HitboxMeshPresets for game_mechanics::Hitbox{
|
||||
fn roblox()->Self{
|
||||
Self::from_mesh_scale(PhysicsMesh::from(&crate::primitives::unit_cylinder()),Planar64Vec3::int(2,5,2)/2)
|
||||
}
|
||||
fn source()->Self{
|
||||
Self::from_mesh_scale(PhysicsMesh::from(&crate::primitives::unit_cube()),Planar64Vec3::raw(33<<28,73<<28,33<<28)/2)
|
||||
}
|
||||
#[inline]
|
||||
fn transformed_mesh(&self)->TransformedMesh{
|
||||
TransformedMesh::new(&self.mesh,&self.transform,&self.normal_transform,self.transform_det)
|
||||
}
|
||||
}
|
||||
|
||||
struct StyleModifiers{
|
||||
controls_used:u32,//controls which are allowed to pass into gameplay
|
||||
controls_mask:u32,//controls which are masked from control state (e.g. jump in scroll style)
|
||||
strafe:Option<StrafeSettings>,
|
||||
jump_impulse:JumpImpulse,
|
||||
jump_calculation:JumpCalculation,
|
||||
static_friction:Planar64,
|
||||
kinetic_friction:Planar64,
|
||||
walk_speed:Planar64,
|
||||
walk_accel:Planar64,
|
||||
ladder_speed:Planar64,
|
||||
ladder_accel:Planar64,
|
||||
ladder_dot:Planar64,
|
||||
swim_speed:Planar64,
|
||||
mass:Planar64,
|
||||
mv:Planar64,
|
||||
surf_slope:Option<Planar64>,
|
||||
rocket_force:Option<Planar64>,
|
||||
gravity:Planar64Vec3,
|
||||
hitbox:Hitbox,
|
||||
camera_offset:Planar64Vec3,
|
||||
trait StyleHelper{
|
||||
fn get_control(&self,control:u32,controls:u32)->bool;
|
||||
fn allow_strafe(&self,controls:u32)->bool;
|
||||
fn get_control_dir(&self,controls:u32)->Planar64Vec3;
|
||||
//fn get_jump_time(&self)->Planar64;
|
||||
//fn get_jump_height(&self)->Planar64;
|
||||
//fn get_jump_energy(&self)->Planar64;
|
||||
fn get_jump_deltav(&self)->Planar64;
|
||||
fn get_walk_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time,normal:&Planar64Vec3)->Planar64Vec3;
|
||||
fn get_ladder_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time,normal:&Planar64Vec3)->Planar64Vec3;
|
||||
fn get_propulsion_control_dir(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3;
|
||||
fn mesh(&self)->TransformedMesh;
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
fn default()->Self{
|
||||
Self::roblox_bhop()
|
||||
}
|
||||
}
|
||||
impl StyleModifiers{
|
||||
const CONTROL_MOVEFORWARD:u32=0b00000001;
|
||||
const CONTROL_MOVEBACK:u32=0b00000010;
|
||||
const CONTROL_MOVERIGHT:u32=0b00000100;
|
||||
const CONTROL_MOVELEFT:u32=0b00001000;
|
||||
const CONTROL_MOVEUP:u32=0b00010000;
|
||||
const CONTROL_MOVEDOWN:u32=0b00100000;
|
||||
const CONTROL_JUMP:u32=0b01000000;
|
||||
const CONTROL_ZOOM:u32=0b10000000;
|
||||
|
||||
const RIGHT_DIR:Planar64Vec3=Planar64Vec3::X;
|
||||
const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
|
||||
const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
|
||||
|
||||
fn neo()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(64,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||
jump_calculation:JumpCalculation::Energy,
|
||||
gravity:Planar64Vec3::int(0,-80,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(3),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(16),
|
||||
walk_accel:Planar64::int(80),
|
||||
ladder_speed:Planar64::int(16),
|
||||
ladder_accel:Planar64::int(160),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(7)/8),
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
fn roblox_bhop()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
fn roblox_surf()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:None,
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
fn source_bhop()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*100),
|
||||
tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||
}
|
||||
}
|
||||
fn source_surf()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
strafe:Some(StrafeSettings{
|
||||
enable:EnableStrafe::Always,
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
}),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
rocket_force:None,
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::source(),
|
||||
camera_offset:Planar64Vec3::raw(0,(64<<28)-(73<<27),0),
|
||||
}
|
||||
}
|
||||
fn roblox_rocket()->Self{
|
||||
Self{
|
||||
controls_used:!0,
|
||||
controls_mask:!0,
|
||||
strafe:None,
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
rocket_force:Some(Planar64::int(200)),
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
surf_slope:Some(Planar64::raw(3787805118)),// normal.y=0.75
|
||||
hitbox:Hitbox::roblox(),
|
||||
camera_offset:Planar64Vec3::int(0,2,0),//4.5-2.5=2
|
||||
}
|
||||
}
|
||||
|
||||
impl StyleHelper for StyleModifiers{
|
||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||
controls&self.controls_mask&control==control
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user