diff --git a/src/main.rs b/src/main.rs index dc7187b..f1a031d 100644 --- a/src/main.rs +++ b/src/main.rs @@ -230,6 +230,131 @@ impl strafe_client::framework::Example for Skybox { modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.)); modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)); + let input = std::io::BufReader::new(&include_bytes!("../maps/bhop_easyhop.rbxm")[..]); + match strafe_client::load_roblox::get_objects(input, "BasePart") { + Ok(objects)=>{ + for object in objects.iter() { + if let ( + Some(rbx_dom_weak::types::Variant::CFrame(cf)), + Some(rbx_dom_weak::types::Variant::Vector3(size)), + Some(rbx_dom_weak::types::Variant::Float32(transparency)), + ) = ( + object.properties.get("CFrame"), + object.properties.get("Size"), + object.properties.get("Transparency"), + ) + { + if *transparency==1.0 { + continue; + } + //simply draw a box + let face_data = [ + [0.0f32, 0., 1.], + [0.0f32, 0., -1.], + [1.0f32, 0., 0.], + [-1.0f32, 0., 0.], + [0.0f32, 1., 0.], + [0.0f32, -1., 0.], + ]; + let texture_data = [ + [1.0f32, 0.], + [0.0f32, 0.], + [0.0f32, 1.], + [1.0f32, 1.], + ]; + let vertex_data = [ + // top (0, 0, 1) + [-1.0f32, -1., 1.], + [1.0f32, -1., 1.], + [1.0f32, 1., 1.], + [-1.0f32, 1., 1.], + // bottom (0, 0, -1) + [-1.0f32, 1., -1.], + [1.0f32, 1., -1.], + [1.0f32, -1., -1.], + [-1.0f32, -1., -1.], + // right (1, 0, 0) + [1.0f32, -1., -1.], + [1.0f32, 1., -1.], + [1.0f32, 1., 1.], + [1.0f32, -1., 1.], + // left (-1, 0, 0) + [-1.0f32, -1., 1.], + [-1.0f32, 1., 1.], + [-1.0f32, 1., -1.], + [-1.0f32, -1., -1.], + // front (0, 1, 0) + [1.0f32, 1., -1.], + [-1.0f32, 1., -1.], + [-1.0f32, 1., 1.], + [1.0f32, 1., 1.], + // back (0, -1, 0) + [1.0f32, -1., 1.], + [-1.0f32, -1., 1.], + [-1.0f32, -1., -1.], + [1.0f32, -1., -1.], + ]; + let mut indices = Vec::new(); + let mut vertices = Vec::new(); + let mut vertex_index = std::collections::HashMap::::new(); + for face in 0..6 { + for end_index in 2..4 { + for &index in &[0, end_index - 1, end_index] { + let vert = face*4+index; + let unique_id=(vert * 1<<0) + (index * 1<<8) + (face * 1<<16); + if let Some(&i)=vertex_index.get(&unique_id){ + indices.push(i); + }else{ + let i=vertices.len() as u16; + vertices.push(Vertex { + pos: vertex_data[vert], + texture: texture_data[index], + normal: face_data[face], + }); + vertex_index.insert(unique_id,i); + indices.push(i); + } + } + } + } + let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("Index"), + contents: bytemuck::cast_slice(&indices), + usage: wgpu::BufferUsages::INDEX, + }); + let mut entities = Vec::::new(); + entities.push(Entity { + index_buf, + index_count: indices.len() as u32, + }); + let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { + label: Some("Vertex"), + contents: bytemuck::cast_slice(&vertices), + usage: wgpu::BufferUsages::VERTEX, + }); + modeldatas.push(ModelData { + transform: glam::Mat4::from_translation( + glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z) + ) + * glam::Mat4::from_mat3( + glam::Mat3::from_cols( + glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x), + glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y), + glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z), + ), + ) + * glam::Mat4::from_scale( + glam::Vec3::new(size.x,size.y,size.z)/2.0 + ), + vertex_buf, + entities, + }); + } + } + }, + Err(e) => println!("lmao err {:?}", e), + } + let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: None, entries: &[