forked from StrafesNET/strafe-client
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@ -53,7 +53,7 @@ pub trait Example: 'static + Sized {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
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fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn move_mouse(&mut self, delta: (f64,f64));
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fn render(
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&mut self,
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@ -369,7 +369,7 @@ fn start<E: Example>(
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println!("{:#?}", instance.generate_report());
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}
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_ => {
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example.update(&device,event);
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example.update(&device,&queue,event);
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}
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},
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event::Event::DeviceEvent {
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@ -1,3 +1,9 @@
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use std::todo;
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use crate::model::{ModelData,ModelInstance};
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use crate::primitives;
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fn class_is_a(class: &str, superclass: &str) -> bool {
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if class==superclass {
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return true
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@ -28,9 +34,105 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
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//next class
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objects
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}
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pub fn get_objects(dom:rbx_dom_weak::WeakDom, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::types::Ref>, Box<dyn std::error::Error>> {
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, &dom, dom.root(),superclass);
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return Ok(objects)
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struct RobloxAssetId(u64);
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struct RobloxAssetIdParseErr;
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impl std::str::FromStr for RobloxAssetId {
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type Err=RobloxAssetIdParseErr;
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fn from_str(s: &str) -> Result<Self, Self::Err>{
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let regman=regex::Regex::new(r"(\d+)$").unwrap();
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if let Some(captures) = regman.captures(s) {
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if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
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if let Ok(id) = captures[0].parse::<u64>() {
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return Ok(Self(id));
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}
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}
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}
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Err(RobloxAssetIdParseErr)
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}
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}
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pub fn generate_modeldatas_roblox(dom:&rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<std::fs::File>), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
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let unit_cube_modeldata=modeldatas[0].clone();
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let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
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let mut asset_id_from_texture_id=Vec::new();
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let mut object_refs = std::vec::Vec::new();
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let mut temp_objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
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for object_ref in object_refs {
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if let Some(object)=dom.get_by_ref(object_ref){
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if let (
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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if *transparency==1.0||shape.to_u32()!=1 {
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continue;
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}
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temp_objects.clear();
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recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
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let mut i_can_only_load_one_texture_per_model=None;
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for &decal_ref in &temp_objects{
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if let Some(decal)=dom.get_by_ref(decal_ref){
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if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") {
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
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i_can_only_load_one_texture_per_model=Some(texture_id);
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}else{
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let texture_id=asset_id_from_texture_id.len();
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texture_id_from_asset_id.insert(asset_id.0,texture_id as u32);
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asset_id_from_texture_id.push(asset_id.0);
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//make new model
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let mut unit_cube_texture=unit_cube_modeldata.clone();
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unit_cube_texture.texture=Some(texture_id as u32);
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modeldatas.push(unit_cube_texture);
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}
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}
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}
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}
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}
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let model_instance=ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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};
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match i_can_only_load_one_texture_per_model{
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//push to existing texture model
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Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
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//push instance to big unit cube in the sky
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None=>modeldatas[0].instances.push(model_instance),
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}
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}
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}
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}
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let texture_files:Result<Vec<std::fs::File>,_>=asset_id_from_texture_id.iter().map(|asset_id|{
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std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",asset_id)))
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}).collect();
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Ok((modeldatas,texture_files?))
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}
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226
src/main.rs
226
src/main.rs
@ -6,6 +6,7 @@ mod body;
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mod model;
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mod zeroes;
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mod framework;
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mod primitives;
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mod instruction;
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mod load_roblox;
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@ -161,51 +162,6 @@ impl GraphicsData {
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depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
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}
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fn generate_modeldatas_roblox(&self,dom:rbx_dom_weak::WeakDom) -> Vec<ModelData>{
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let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
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match load_roblox::get_objects(dom, "BasePart") {
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Ok(objects)=>{
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for object in objects.iter() {
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if let (
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Some(rbx_dom_weak::types::Variant::CFrame(cf)),
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Some(rbx_dom_weak::types::Variant::Vector3(size)),
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
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Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
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Some(rbx_dom_weak::types::Variant::Enum(shape)),
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) = (
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object.properties.get("CFrame"),
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object.properties.get("Size"),
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object.properties.get("Transparency"),
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object.properties.get("Color"),
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object.properties.get("Shape"),//this will also skip unions
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)
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{
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if *transparency==1.0||shape.to_u32()!=1 {
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continue;
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}
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modeldatas[0].instances.push(ModelInstance {
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transform:glam::Mat4::from_translation(
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glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
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)
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* glam::Mat4::from_mat3(
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glam::Mat3::from_cols(
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glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
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glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
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glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
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),
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)
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* glam::Mat4::from_scale(
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glam::Vec3::new(size.x,size.y,size.z)/2.0
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),
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color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
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})
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}
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}
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},
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Err(e) => println!("lmao err {:?}", e),
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}
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modeldatas
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}
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fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
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self.physics.models.append(&mut modeldatas.iter().map(|m|
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//make aabb and run vertices to get realistic bounds
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@ -213,7 +169,44 @@ impl GraphicsData {
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).flatten().collect());
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println!("Physics Objects: {}",self.physics.models.len());
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}
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fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
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fn generate_model_graphics<R: std::io::Read>(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,mut textures:Vec<R>){
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//generate texture view per texture
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let texture_views:Vec<wgpu::TextureView>=textures.iter_mut().map(|mut t|{
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let image = ddsfile::Dds::read(&mut t).unwrap();
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let size = wgpu::Extent3d {
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width: image.get_width(),
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height: image.get_height(),
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depth_or_array_layers: 1,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Bc7RgbaUnorm,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some("Squid Texture"),
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view_formats: &[],
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},
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some("Squid Texture View"),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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}).collect();
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut instance_count=0;
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self.models.reserve(modeldatas.len());
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@ -224,6 +217,10 @@ impl GraphicsData {
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let texture_view=match modeldata.texture{
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Some(texture_id)=>&texture_views[texture_id as usize],
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None=>&self.temp_squid_texture_view,
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};
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layouts.model,
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entries: &[
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@ -233,7 +230,7 @@ impl GraphicsData {
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},
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wgpu::BindGroupEntry {
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binding: 1,
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resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
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resource: wgpu::BindingResource::TextureView(texture_view),
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},
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wgpu::BindGroupEntry {
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binding: 2,
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@ -284,47 +281,6 @@ fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
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raw
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}
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fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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let mut modeldatas=Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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for object in data.objects {
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vertices.clear();
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vertex_index.clear();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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}
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}
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}
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entities.push(indices);
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}
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modeldatas.push(ModelData {
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instances: Vec::new(),
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vertices:vertices.clone(),
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entities,
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});
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}
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modeldatas
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}
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impl framework::Example for GraphicsData {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::TEXTURE_COMPRESSION_ASTC
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@ -340,85 +296,12 @@ impl framework::Example for GraphicsData {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self {
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let unit_cube=obj::ObjData{
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position: vec![
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[-1.,-1., 1.],//left bottom back
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[ 1.,-1., 1.],//right bottom back
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[ 1., 1., 1.],//right top back
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[-1., 1., 1.],//left top back
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[-1., 1.,-1.],//left top front
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[ 1., 1.,-1.],//right top front
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[ 1.,-1.,-1.],//right bottom front
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[-1.,-1.,-1.],//left bottom front
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],
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texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
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normal: vec![
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[1.,0.,0.],//AabbFace::Right
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[0.,1.,0.],//AabbFace::Top
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[0.,0.,1.],//AabbFace::Back
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[-1.,0.,0.],//AabbFace::Left
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[0.,-1.,0.],//AabbFace::Bottom
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[0.,0.,-1.],//AabbFace::Front
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],
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objects: vec![obj::Object{
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name: "Unit Cube".to_owned(),
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groups: vec![obj::Group{
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name: "Cube Vertices".to_owned(),
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index: 0,
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material: None,
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polys: vec![
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// back (0, 0, 1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(2)),
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obj::IndexTuple(1,Some(1),Some(2)),
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obj::IndexTuple(2,Some(2),Some(2)),
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obj::IndexTuple(3,Some(3),Some(2)),
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]),
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(0),Some(5)),
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obj::IndexTuple(5,Some(1),Some(5)),
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obj::IndexTuple(6,Some(2),Some(5)),
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obj::IndexTuple(7,Some(3),Some(5)),
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]),
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(0),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(2),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(1),Some(1)),
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obj::IndexTuple(4,Some(0),Some(1)),
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obj::IndexTuple(3,Some(3),Some(1)),
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obj::IndexTuple(2,Some(2),Some(1)),
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]),
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// bottom (0,-1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(1,Some(1),Some(4)),
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obj::IndexTuple(0,Some(0),Some(4)),
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obj::IndexTuple(7,Some(3),Some(4)),
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obj::IndexTuple(6,Some(2),Some(4)),
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]),
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],
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}]
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}],
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material_libs: Vec::new(),
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};
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let unit_cube=primitives::the_unit_cube_lol();
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let mut modeldatas = Vec::<ModelData>::new();
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
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modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
println!("models.len = {:?}", modeldatas.len());
|
||||
modeldatas[0].instances.push(ModelInstance{
|
||||
transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
@ -817,13 +700,13 @@ impl framework::Example for GraphicsData {
|
||||
};
|
||||
|
||||
graphics.generate_model_physics(&modeldatas);
|
||||
graphics.generate_model_graphics(&device,modeldatas);
|
||||
graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::<std::fs::File>::new());
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
@ -870,6 +753,13 @@ impl framework::Example for GraphicsData {
|
||||
}else{
|
||||
println!("Failed ro read first 8 bytes and seek back to beginning of file.");
|
||||
}
|
||||
//let input = std::io::BufReader::new(file);
|
||||
//let (modeldatas,textures)=load_roblox::generate_modeldatas_roblox(input).unwrap();
|
||||
//if generate_modeldatas succeeds, clear the previous ones
|
||||
//self.models.clear();
|
||||
//self.physics.models.clear();
|
||||
//self.generate_model_physics(&modeldatas);
|
||||
//self.generate_model_graphics(device,queue,modeldatas,textures);
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
|
45
src/model.rs
45
src/model.rs
@ -8,18 +8,63 @@ pub struct Vertex {
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelInstance {
|
||||
pub transform: glam::Mat4,
|
||||
pub color: glam::Vec4,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelData {
|
||||
pub instances: Vec<ModelInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
|
||||
impl ModelData {
|
||||
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||
}
|
||||
|
||||
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
texture: None,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
76
src/primitives.rs
Normal file
76
src/primitives.rs
Normal file
@ -0,0 +1,76 @@
|
||||
pub fn the_unit_cube_lol() -> obj::ObjData{
|
||||
obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user