drag & drop to load roblox map

This commit is contained in:
Quaternions 2023-09-20 22:36:42 -07:00
parent 8b9981e4b4
commit 25cfd615be

View File

@ -78,6 +78,50 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default()) depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
} }
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
match strafe_client::load_roblox::get_objects(input, "BasePart") {
Ok(objects)=>{
for object in objects.iter() {
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
)
{
if *transparency==1.0 {
continue;
}
modeldatas[0].transforms.push(
glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
* glam::Mat4::from_mat3(
glam::Mat3::from_cols(
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
),
)
* glam::Mat4::from_scale(
glam::Vec3::new(size.x,size.y,size.z)/2.0
)
)
}
}
},
Err(e) => println!("lmao err {:?}", e),
}
modeldatas
}
fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>){
//
}
} }
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> { fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
@ -656,6 +700,20 @@ impl strafe_client::framework::Example for GraphicsData {
#[allow(clippy::single_match)] #[allow(clippy::single_match)]
fn update(&mut self, event: winit::event::WindowEvent) { fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm //nothing atm
match event {
winit::event::WindowEvent::DroppedFile(path) => {
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let input = std::io::BufReader::new(file);
let modeldatas=self.generate_modeldatas_roblox(input);
self.generate_model_graphics(modeldatas);
//also physics
}else{
println!("Could not open file");
}
},
_=>(),
}
} }
fn device_event(&mut self, event: winit::event::DeviceEvent) { fn device_event(&mut self, event: winit::event::DeviceEvent) {