forked from StrafesNET/strafe-client
multithreading remains a mystery
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parent
c7538869b4
commit
1f9bdd9a34
93
src/main.rs
93
src/main.rs
@ -97,59 +97,66 @@ impl GraphicsData {
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//idk how to do this gooder lol
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let mut double_map=std::collections::HashMap::<u32,u32>::new();
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let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(indexed_models.textures.len());
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let mut texture_loading_threads=Vec::new();
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let the_device=std::sync::Arc::new(device);
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let the_queue=std::sync::Arc::new(queue);
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for (i,t) in indexed_models.textures.iter().enumerate(){
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if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
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let image = ddsfile::Dds::read(&mut file).unwrap();
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double_map.insert(i as u32, texture_loading_threads.len() as u32);
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let thread_device=the_device.clone();
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let thread_queue=the_queue.clone();
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texture_loading_threads.push(std::thread::spawn(move ||{
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let image = ddsfile::Dds::read(&mut file).unwrap();
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let (mut width,mut height)=(image.get_width(),image.get_height());
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let (mut width,mut height)=(image.get_width(),image.get_height());
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let format=match image.header10.unwrap().dxgi_format{
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ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB => wgpu::TextureFormat::Rgba8UnormSrgb,
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ddsfile::DxgiFormat::BC7_UNorm_sRGB => {
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//floor(w,4), should be ceil(w,4)
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width=width/4*4;
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height=height/4*4;
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wgpu::TextureFormat::Bc7RgbaUnormSrgb
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},
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other=>panic!("unsupported format {:?}",other),
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};
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let format=match image.header10.unwrap().dxgi_format{
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ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB => wgpu::TextureFormat::Rgba8UnormSrgb,
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ddsfile::DxgiFormat::BC7_UNorm_sRGB => {
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//floor(w,4), should be ceil(w,4)
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width=width/4*4;
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height=height/4*4;
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wgpu::TextureFormat::Bc7RgbaUnormSrgb
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},
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other=>panic!("unsupported format {:?}",other),
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};
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let size = wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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};
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let size = wgpu::Extent3d {
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width,
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height,
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depth_or_array_layers: 1,
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};
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let layer_size = wgpu::Extent3d {
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depth_or_array_layers: 1,
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..size
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};
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let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
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let texture = device.create_texture_with_data(
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queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",i).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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double_map.insert(i as u32, texture_views.len() as u32);
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texture_views.push(texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",i).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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let texture = thread_device.create_texture_with_data(
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&thread_queue,
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&wgpu::TextureDescriptor {
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size,
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mip_level_count: max_mips,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format,
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usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
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label: Some(format!("Texture{}",i).as_str()),
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view_formats: &[],
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},
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&image.data,
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);
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texture.create_view(&wgpu::TextureViewDescriptor {
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label: Some(format!("Texture{} View",i).as_str()),
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dimension: Some(wgpu::TextureViewDimension::D2),
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..wgpu::TextureViewDescriptor::default()
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})
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}));
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}
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}
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let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.iter().map(|t|{t.join().unwrap()}).collect();
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let indexed_models_len=indexed_models.models.len();
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//split groups with different textures into separate models
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//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
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