diff --git a/src/face_crawler.rs b/src/face_crawler.rs index 9d243c5..a5b55ac 100644 --- a/src/face_crawler.rs +++ b/src/face_crawler.rs @@ -39,7 +39,7 @@ where ::UndirectedEdge:std::fmt::Debug{ let n=n.cross(edge_n); let verts=mesh.edge_verts(directed_edge_id.as_undirected()); let d=n.dot(mesh.vert(verts[0])+mesh.vert(verts[1])); - println!("Face Edge n={} d={}",n,d/2); + println!("Face Edge boundary_n={} boundary_d={}",n,d/2); //WARNING: d is moved out of the *2 block because of adding two vertices! for t in zeroes2(n.dot(body.position)*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){ let t=body.time+Time::from(t); @@ -63,7 +63,7 @@ where ::UndirectedEdge:std::fmt::Debug{ //edge_n gets parity from the order of edge_faces let n=face_n.cross(edge_n)*((i as i64)*2-1); let d=n.dot(vert_sum); - println!("Edge Face={:?} n={} d={}",edge_face_id,n,d/2); + println!("Edge Face={:?} boundary_n={} boundary_d={}",edge_face_id,n,d/2); //WARNING yada yada d *2 for t in zeroes2((n.dot(body.position))*2-d,n.dot(body.velocity)*2,n.dot(body.acceleration)){ let t=body.time+Time::from(t); @@ -80,7 +80,7 @@ where ::UndirectedEdge:std::fmt::Debug{ //vertex normal gets parity from vert index let n=edge_n*(1-2*(i as i64)); let d=n.dot(mesh.vert(vert_id)); - println!("Edge Vert n={} d={}",n,d); + println!("Edge Vert boundary_n={} boundary_d={}",n,d); for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ let t=body.time+Time::from(t); println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t::UndirectedEdge:std::fmt::Debug{ //edge is directed away from vertex, but we want the dot product to turn out negative let n=-mesh.directed_edge_n(directed_edge_id); let d=n.dot(mesh.vert(vert_id)); - println!("Vert Edge={:?} n={} d={}",directed_edge_id,n,d); + println!("Vert Edge={:?} boundary_n={} boundary_d={}",directed_edge_id,n,d); for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ let t=body.time+Time::from(t); println!("dt={} low={} upp={} into={}",t-body.time,time<=t,t{ } /// This function drops a vertex down to an edge or a face if the path from infinity did not cross any vertex-edge boundaries but the point is supposed to have already crossed a boundary down from a vertex fn infinity_fev(&self,infinity_dir:Planar64Vec3,point:Planar64Vec3)->FEV::{ + println!("infinity_fev dir={} point={}",infinity_dir,point); //start on any vertex //cross uncrossable vertex-edge boundaries until you find the closest vertex or edge //cross edge-face boundary if it's uncrossable