diff --git a/src/main.rs b/src/main.rs
index 71eadca..cd9adba 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -12,6 +12,7 @@ struct Vertex {
 }
 
 struct Entity {
+    transform: glam::Affine3A,
     vertex_count: u32,
     vertex_buf: wgpu::Buffer,
 }
@@ -34,6 +35,8 @@ struct Camera {
     walkspeed: f32,
 }
 
+const MAGIC_ENTITIES: usize = 7;
+
 const CONTROL_MOVEFORWARD:u32 = 0b00000001;
 const CONTROL_MOVEBACK:u32 = 0b00000010;
 const CONTROL_MOVERIGHT:u32 = 0b00000100;
@@ -112,6 +115,7 @@ pub struct Skybox {
     ground_pipeline: wgpu::RenderPipeline,
     bind_group: wgpu::BindGroup,
     camera_buf: wgpu::Buffer,
+    entity_buf: wgpu::Buffer,
     entities: Vec<Entity>,
     depth_view: wgpu::TextureView,
     staging_belt: wgpu::util::StagingBelt,
@@ -143,6 +147,15 @@ impl Skybox {
     }
 }
 
+fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
+    let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
+    for (i,entity) in entities.iter().enumerate() {
+        raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
+        raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
+    }
+    raw
+}
+
 fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
     let data = obj::ObjData::load_buf(&source[..]).unwrap();
     let mut vertices = Vec::new();
@@ -167,6 +180,7 @@ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
                 usage: wgpu::BufferUsages::VERTEX,
             });
             entities.push(Entity {
+                transform: glam::Affine3A::default(),
                 vertex_count: vertices.len() as u32,
                 vertex_buf,
             });
@@ -190,6 +204,8 @@ impl strafe_client::framework::Example for Skybox {
         let mut entities = Vec::<Entity>::new();
         add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
         add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
+        println!("entities.len = {:?}", entities.len());
+        entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
 
         let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
             label: None,
@@ -220,6 +236,16 @@ impl strafe_client::framework::Example for Skybox {
                     ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
                     count: None,
                 },
+                wgpu::BindGroupLayoutEntry {
+                    binding: 3,
+                    visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
+                    ty: wgpu::BindingType::Buffer {
+                        ty: wgpu::BufferBindingType::Uniform,
+                        has_dynamic_offset: false,
+                        min_binding_size: None,
+                    },
+                    count: None,
+                },
             ],
         });
 
@@ -252,6 +278,13 @@ impl strafe_client::framework::Example for Skybox {
             usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
         });
 
+        let entity_uniforms = get_entity_uniform_data(&entities);
+        let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+            label: Some("EntityData"),
+            contents: bytemuck::cast_slice(&entity_uniforms),
+            usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+        });
+
         let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
             label: None,
             bind_group_layouts: &[&bind_group_layout],
@@ -443,6 +476,10 @@ impl strafe_client::framework::Example for Skybox {
                     binding: 2,
                     resource: wgpu::BindingResource::Sampler(&sampler),
                 },
+                wgpu::BindGroupEntry {
+                    binding: 3,
+                    resource: entity_buf.as_entire_binding(),
+                },
             ],
             label: None,
         });
@@ -456,6 +493,7 @@ impl strafe_client::framework::Example for Skybox {
             ground_pipeline,
             bind_group,
             camera_buf,
+            entity_buf,
             entities,
             depth_view,
             staging_belt: wgpu::util::StagingBelt::new(0x100),
@@ -583,6 +621,16 @@ impl strafe_client::framework::Example for Skybox {
                 device,
             )
             .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
+        let entity_uniforms = get_entity_uniform_data(&self.entities);
+        self.staging_belt
+            .write_buffer(
+                &mut encoder,
+                &self.entity_buf,//description of where data will be written when command is executed
+                0,//offset in staging belt?
+                wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
+                device,
+            )
+            .copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
 
         self.staging_belt.finish();
 
diff --git a/src/shader.wgsl b/src/shader.wgsl
index 6553cce..cab173f 100644
--- a/src/shader.wgsl
+++ b/src/shader.wgsl
@@ -67,15 +67,26 @@ struct EntityOutput {
     @location(3) view: vec3<f32>,
 };
 
+
+struct EntityTransform {
+    matrix3: mat3x3<f32>,
+    translation: vec3<f32>,
+};
+@group(0)
+@binding(3)
+var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
+
 @vertex
 fn vs_entity(
+    @builtin(instance_index) instance_index: u32,
     @location(0) pos: vec3<f32>,
     @location(1) normal: vec3<f32>,
 ) -> EntityOutput {
+    var position: vec3<f32> = r_EntityTransforms[instance_index].matrix3 * pos+r_EntityTransforms[instance_index].translation;
     var result: EntityOutput;
-    result.normal = normal;
-    result.view = pos - r_data.cam_pos.xyz;
-    result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
+    result.normal = r_EntityTransforms[instance_index].matrix3 * normal;
+    result.view = position - r_data.cam_pos.xyz;
+    result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
     return result;
 }