physics: unused field

This commit is contained in:
Quaternions 2024-08-20 15:53:43 -07:00
parent b5e26566de
commit 0bb59f0971

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@ -922,7 +922,7 @@ impl VirtualBody<'_>{
pub struct PhysicsState{ pub struct PhysicsState{
time:Time, time:Time,
body:Body, body:Body,
world:WorldState,//currently there is only one state the world can be in _world:WorldState,//currently there is only one state the world can be in
touching:TouchingState, touching:TouchingState,
//camera must exist in state because wormholes modify the camera, also camera punch //camera must exist in state because wormholes modify the camera, also camera punch
camera:PhysicsCamera, camera:PhysicsCamera,
@ -959,7 +959,7 @@ impl Default for PhysicsState{
move_state:MoveState::Air, move_state:MoveState::Air,
camera:PhysicsCamera::default(), camera:PhysicsCamera::default(),
input_state:InputState::default(), input_state:InputState::default(),
world:WorldState{}, _world:WorldState{},
mode_state:ModeState::default(), mode_state:ModeState::default(),
run:run::Run::new(), run:run::Run::new(),
} }