strafe-client-jed/src/face_crawler.rs

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2023-10-26 04:31:53 +00:00
use crate::physics::Body;
use crate::integer::Time;
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struct VertexId(usize);
struct EdgeId(usize);
struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide
enum FEV{
Face(FaceId),
Edge(EdgeId),
Vertex(VertexId),
}
struct State{
time:Time,
fev:FEV,
}
enum Transition{
Miss,
NextState(State),
Hit(FaceId,Time),
}
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impl State{
fn next_transition(&self,mesh:&VirtualMesh,time_limit:Time)->Transition{
//conflicting derivative means it crosses in the wrong direction.
match self.fev{
FEV::Face(face_id)=>{
//test own face collision time
//test each edge collision time, ignoring edges with zero or conflicting derivative
//if face: return (Face,Time)
//if edge: goto edge
},
FEV::Edge(edge_id)=>{
//test each face collision time, ignoring faces with zero or conflicting derivative
//test each vertex collision time, ignoring vertices with zero or conflicting derivative
//if face: goto face
//if vertex: goto vertex
},
FEV::Vertex(vertex_id)=>{
//test each edge collision time, ignoring edges with zero or conflicting derivative
//goto edge
},
}
}
}
//Note that a face on a minkowski mesh refers to a pair of fevs on the meshes it's summed from
//(face,vertex)
//(edge,edge)
//(vertex,face)
struct VirtualMesh{
//???
}
impl VirtualMesh{
pub fn minkowski_sum(mesh0:&PhysicsMesh,mesh1:&PhysicsMesh)->Self{
//?????
}
pub fn predict_collision(&self,body:&Body,time:Time,time_limit:Time)->Option<(FaceId,Time)>{
//mesh.closest_point returns if the point is on a face, edge or vertex
let (point,fev)=self.closest_point(body.extrapolated_position(time));
let mut state=State{
time,
fev,
};
//it would be possible to write down the point of closest approach...
loop{
match state.next_transition(self,time_limit){
Transition::Miss=>return None,
Transition::NextState(next_state)=>state=next_state,
Transition::Hit(hit_face,hit_time)=>return Some((hit_face,hit_time)),
}
}
}
}