2023-09-22 22:21:13 +00:00
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use bytemuck::{Pod, Zeroable};
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#[derive(Clone, Copy, Pod, Zeroable)]
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#[repr(C)]
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pub struct Vertex {
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pub pos: [f32; 3],
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pub texture: [f32; 2],
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pub normal: [f32; 3],
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pub color: [f32; 4],
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}
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2023-09-23 02:41:27 +00:00
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#[derive(Clone)]
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2023-09-22 22:21:13 +00:00
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pub struct ModelInstance {
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2023-09-26 23:56:19 +00:00
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pub model_transform: glam::Affine3A,
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pub texture_transform: glam::Affine2,
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2023-09-22 22:21:13 +00:00
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pub color: glam::Vec4,
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}
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2023-09-23 02:41:27 +00:00
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#[derive(Clone)]
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2023-09-22 22:21:13 +00:00
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pub struct ModelData {
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pub instances: Vec<ModelInstance>,
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pub vertices: Vec<Vertex>,
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pub entities: Vec<Vec<u16>>,
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2023-09-23 02:41:27 +00:00
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pub texture: Option<u32>,
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2023-09-22 22:21:13 +00:00
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}
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impl ModelData {
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pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
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pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
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2023-09-23 02:41:27 +00:00
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}
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pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
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let mut modeldatas=Vec::new();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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for object in data.objects {
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vertices.clear();
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vertex_index.clear();
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let mut entities = Vec::new();
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for group in object.groups {
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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color,
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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}
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}
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}
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entities.push(indices);
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}
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modeldatas.push(ModelData {
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instances: Vec::new(),
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vertices:vertices.clone(),
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entities,
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texture: None,
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});
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}
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modeldatas
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2023-09-22 22:21:13 +00:00
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}
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