strafe-client-jed/src/worker.rs

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Rust
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use std::thread;
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use std::sync::{mpsc,Arc};
use parking_lot::{Mutex,Condvar};
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struct Worker {
id: usize,
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receiver: Arc<(Mutex<mpsc::Receiver<Task>>, Condvar)>,
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is_active: Arc<Mutex<bool>>,
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}
impl Worker {
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fn new(id: usize, receiver: Arc<(Mutex<mpsc::Receiver<Task>>, Condvar)>, is_active: Arc<Mutex<bool>>) -> Worker {
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Worker { id, receiver, is_active }
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}
fn start(self) {
thread::spawn(move || {
loop {
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let (ref lock, ref cvar) = &*self.receiver;
let task = lock.lock().unwrap().recv();
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match task {
Ok(task) => {
println!("Worker {} got a task: {}", self.id, task);
// Process the task
}
Err(_) => {
println!("Worker {} stopping.", self.id);
break;
}
}
}
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// Set is_active to false when the worker is done
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*self.is_active.lock() = false;
self.receiver.1.notify_all();
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});
}
}
type Task = String;
fn main() {
let (sender, receiver) = mpsc::channel::<Task>();
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let receiver = Arc::new((Mutex::new(receiver), Condvar::new()));
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let is_active = Arc::new(Mutex::new(true));
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// Create the first worker thread
let worker = Worker::new(1, Arc::clone(&receiver), Arc::clone(&is_active));
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// Start the first worker thread
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worker.start();
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// Send tasks to the first worker
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for i in 0..5 {
let task = format!("Task {}", i);
sender.send(task).unwrap();
}
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// Optional: Signal the first worker to stop (in a real-world scenario)
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// sender.send("STOP".to_string()).unwrap();
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// Sleep to allow the first worker thread to finish processing
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thread::sleep(std::time::Duration::from_secs(2));
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// Check if the first worker is still active
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let is_first_worker_active = *is_active.lock();
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if !is_first_worker_active {
// If the first worker is done, spawn a new worker
let new_worker = Worker::new(2, Arc::clone(&receiver), Arc::clone(&is_active));
new_worker.start();
sender.send("New Task".to_string()).unwrap();
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// Wait for the new worker to finish processing
let _ = receiver.1.wait_while(is_active.lock(), |&active| active);
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} else {
println!("First worker is still active. Skipping new worker.");
}
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}